The deathmatch experience in Quake 2 also benefits from always interesting and occasionally ingenious level design. Not only are the levels tremendously varied in terms of architectural composition, style, and setting, they include boundless opportunities for ambush, sniping, and close-quarter encounters.
FIND ME WHERE THEY praise uncharted 2 level design alot, even today id say quake 2 level design layout's are still superior to uncharted 2's deathmatch maps.
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