I've had a good idea for a sci-fi rpg recently, and have come across the problem in brainstorming. Does a science fiction rpg really need a magical equivalent to fantasy rpg's?
It would be great to incorporate such, but how well can a sci-fi rpg do without one? Obviously there would be more than one kind of combat type, but would not having a clear "magic" pursuit available actually hurt the game, so that players wouldn't be interested? Anarchy Online had a type of nanotechnology which was their magic equivalency, and Mass Effect had psionics, to give two examples. Is the forced equivalency making it "hokey"?
It's hard to figure this out, and then if you do need an equivalency, what would it be without totally ripping off another sci fi story? It's not like we can just call it the "Schworce". ;)
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