dr_mindbender12's forum posts

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dr_mindbender12

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#1 dr_mindbender12
Member since 2006 • 320 Posts

Well all 4 Gran Turismos sold over 10 million except GT2, which fell short a little bit. On the other hand, the only Halo to do over 10 million was Halo 3. Although more recently ODST sold fairly more than Prologue so I can't really say which will sell better. It could go either way. :P

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dr_mindbender12

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#2 dr_mindbender12
Member since 2006 • 320 Posts

I've played through the campaign for all 3 and played many hours online. I could never figure out what was so special about these games, but thats just me.

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#3 dr_mindbender12
Member since 2006 • 320 Posts

DS is probably the most addicting game I've played this gen. I must have had at least 6 NG+ on my second playthrough and I'm still missing that best bladestone weapon trophy. :P

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#4 dr_mindbender12
Member since 2006 • 320 Posts

[QUOTE="Cherokee_Jack"]LOL So if the geeks in the crowd had been screaming about a new Eco Fighters game and Capcom didn't directly deny that, they would have been "teasing" that too? Not saying it isn't MML3, but Gamespot is being a little dishonest with that headline.Ragnarok1051
I was thinking that too. Just because all he said was thanks doesn't make that a teaser.

"Mega Man Universe is not the only game currently in the works starring the Blue Bomber. There's at least one more, and Inafune said it was a project people had requested for quite a while. That brought scattered calls for Mega Man Legends 3 from the crowd, to which Inafune simply responded, 'Thank you.' "

Well what other Mega Man game has been requested for a long time? Maybe MMX9 :P

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dr_mindbender12

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#5 dr_mindbender12
Member since 2006 • 320 Posts

Halo Reach is better. It's pretty simple, the setting of Halo allows for much crazier, and more exciting maps that promote pure fun. Not only that, but the tools are very impressive, and in a way more so. You can create your own geometric shapes far more than you could in Far Cry 2. In Far Cry 2 you could lay down trees and buildings, but it was all prebuilt, it wasn't like a lego-set, you couldn't fully create. rolo107

Hmmm I'm not sure what you mean by that because it's possible to make just about anything you want with FC2's map editor.

Fallout 3 Megaton made with FC2: http://www.youtube.com/watch?v=0R6DzGz3Av8

Roman Coliseum made with building pieces: http://www.youtube.com/watch?v=xRDfXlUpk2w&feature=related

There's even a bunch of Halo maps remade in FC2 :p http://www.youtube.com/watch?v=5yN0M8LUZTE

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#6 dr_mindbender12
Member since 2006 • 320 Posts

[QUOTE="dr_mindbender12"]

[QUOTE="spacesheikh"] I think the Reach editor is better for making tight and technical maps like lockout or guardian while the Far Cry 2 editor is better for large scale maps, like Avalanche for example. IMO, neither of them is good enough to make the maps that the developer can make in the studio.spacesheikh

Yeah, but the FC2 editor gives you just about every tool that the developers used for their multiplier map, plus you have access to almost all of the objects and structures in the game.

Actually, you can't make tunnels in either editor.

Well, technically there's no tunnel tool but it's still possible to make tunnels with pits and land pieces. Also you can merge anything and fixed pieces in the air or whatever you want. :P

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#7 dr_mindbender12
Member since 2006 • 320 Posts

[QUOTE="SaltyMeatballs"]Probably to do with file size, with Forge it just has the position of the objects, and the file size is around a few hundred KB's at most, I can't remember how big they were in FC2. Besides editing the geography, Halo Reach editor seems better, it has been a while since I played FC2 but from what I remember you couldn't merge objects together, or just have them fixed in the air. On top of that, FC2 was just a boring game for me, I just enjoy the MP to an extent, but it is very limited in that respect to Halo Reach; things like gravity hammer, unique vehicles, gravity lifts, etc.spacesheikh
I think the Reach editor is better for making tight and technical maps like lockout or guardian while the Far Cry 2 editor is better for large scale maps, like Avalanche for example. IMO, neither of them is good enough to make the maps that the developer can make in the studio.

Yeah, but the FC2 editor gives you just about every tool that the developers used for their multiplier map, plus you have access to almost all of the objects and structures in the game.

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#8 dr_mindbender12
Member since 2006 • 320 Posts

http://comic-con.gamespot.com/story/6270657/mega-man-legends-3-teased-at-capcom-panel/?tag=latestheadlines%3Btitle%3B1

It's about time. We've been waiting 10 years for a sequel

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#9 dr_mindbender12
Member since 2006 • 320 Posts

http://comic-con.gamespot.com/story/6270657/mega-man-legends-3-teased-at-capcom-panel/?tag=latestheadlines%3Btitle%3B1

It's about time. We've been waiting 10 years for a sequel :x

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#10 dr_mindbender12
Member since 2006 • 320 Posts

Why is everyone always complaining about KZ2's motion blur and field of depth? :? These things add so much immersion to FPS's. Look how much it does for Crysis: http://www.youtube.com/watch?v=j1uLmLumBL4