The "debate" seems like a bunch of fluff statements with no really well thought out points.
"But this is a game where death finally matters... you lose your experience point and start at the last checkpoint" doesn't really say anything unique about the concept of death or the thematic use of death in the souls series. They only touch, poorly, on mechanics without going into any thematic consequences that those mechanics have for the game. I think pairing the mechanics with the themes the game sets up create the uniqueness of dark souls.
Another point constantly brought up is how esoteric the game is; however, there is no mention of why the game was designed that way or the creators intention of sharing his childhood experience of confusion in reading western mythology.
That's pretty much why it's so late. This video would've been fine when no one had analysed the game to death with no Miyazaki interviews. But now that we know everything, their arguments(on both sides) feel pretty hokey.
@TheEroica: At least the ones I've played they have interesting characters and you get good rewards. And they always have some backstory to lead you in and are good at setting up the world rather than just do this and kill that.
As much as I love Bloodborne, it's Action first and RPG next. Witcher 3 takes the RPG crown this year. Persona 5 could take it if it actually releases this year.
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