@Lulu_Lulu: The main draw of the souls game is the combat itself, filler in a souls game would be unskippable cutscenes. The game is always autosaving every second so even if you die, you retain all your items. At least itemwise your progression always continues, and that's where dying can even become part of gameplay mechanic through suicide runs. Filler in souls game would also include waiting for getting summoned.
Now on the other hand let's say you're playing an action adventure game where the cutscenes are why you play to get more story out of it. If checkpoints are placed so if you die during a fight near the end of the level and are brought back to the middle of the level where you have to go and pick up items again and go through everything again, that's pretty much filler. A good action adventure game would have checkpoints placed close to each other to avoid fillers, I think Uncharted does that quite well.
You should know not to bait me when it comes to souls Lulu. :P
I don't know much about this Lulu person but it seems like most people try to avoid arguing with him. I'm surprised you did.
I believe in giving everyone a fair chance for a good rebuttal every once in a while, even Lulu. :P
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