drjohnsmithspli's forum posts

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drjohnsmithspli

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#1 drjohnsmithspli
Member since 2011 • 26 Posts

[QUOTE="mitu123"]

[QUOTE="drjohnsmithspli"] Nope original xbox...online game's had option to set your personal xbox as dedicated server Ultra_Combo

Haven't times changed now?

Unfortunantly

Yep for the worse because developers at the studios could use their xbox's also as dedicated servers.
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drjohnsmithspli

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#2 drjohnsmithspli
Member since 2011 • 26 Posts
[QUOTE="mitu123"]

[QUOTE="Wasdie"]

I don't know why console games haven't adapted the dedicated server business model.

drjohnsmithspli

Doesn't it cost them money?

Nope original xbox...online game's had option to set your personal xbox as dedicated server

Cool part about that developers can use their xbox's at the studio and they got faster isp than average home user to host dedicated servers also.
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drjohnsmithspli

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#3 drjohnsmithspli
Member since 2011 • 26 Posts
xbox360 hasnt had any new core exclusive ip's in awhile pretty sad or sequels to original xbox games.
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drjohnsmithspli

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#4 drjohnsmithspli
Member since 2011 • 26 Posts

[QUOTE="Wasdie"]

I don't know why console games haven't adapted the dedicated server business model.

mitu123

Doesn't it cost them money?

Nope original xbox...online game's had option to set your personal xbox as dedicated server
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drjohnsmithspli

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#5 drjohnsmithspli
Member since 2011 • 26 Posts
MS hasn't forced anything down my throat, it's not like Halo Anniversary, Forza 4, or Gears 3 are Kinect only games. However if I want to get Dance Central 2 I'm gonna have to get a Kinect, that's just how it is. Child of Eden was a Kinect game that ran fine with normal controls, and hopefully games like Steel Battalion and Project Draco follow suit and allow for both types of controls as well.lamprey263
The amount of exclusive's is far less than the original xbox because of microsoft's focus on kinect, they are giving you less variety of game's because of kinect.
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drjohnsmithspli

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#6 drjohnsmithspli
Member since 2011 • 26 Posts
It's basically a nintendo ds with 3d screen.
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drjohnsmithspli

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#7 drjohnsmithspli
Member since 2011 • 26 Posts
I wish nintendo never released 3ds it's unnessasary.
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drjohnsmithspli

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#8 drjohnsmithspli
Member since 2011 • 26 Posts

[QUOTE="Bruin1986"]

Nope, the computer gaming market (read: yourselves) hasn't showed itself to be profitable enough for them to develop 100% for as opposed to simultaneous console development. A few uber devs like Blizzard can because...well, they're Blizzard. As soon as you guys start purchasing enough copies to more than make up for potential console sales, Developers will start focusing on your group again. It won't happen anytime soon so don't hold your breath...

ferret-gamer

Games don't need to be PC exclusive to push the limits of hardware, even in a multiplat a developer can make a great looking game. Metro 2033 and BF3 are recent examples of this, and Half life 2, Doom 3 last gen.

And PC game sales do warrant the extra effort in many cases, even ones you wouldn't expect. Take Codemasters and their F1 series for example, they made F1 2010 as a multiplat on all versions and made the PC version better but not as much as they could. Then they were taken by surprise at how large a chunk of sales PC held, and now they more or less have a team dedicated to making the PC version of F1 2011 better.

And for exclusives it really isn't that bad either. Witcher 2 is a graphical powerhouse that so far has only been released for PC only, it made profitable in 1 week and CD have said they are in an extremely good position financially even enough to weather lawsuits. Meanwhile Bulletstorm from Epic and People Can Fly, a multiplat from developers with more overall prestige then CD project wasn't profitable, despite being out for even longer.

And Creative Assembly, another dev developing PC only games, and creating games that push graphics is a studio that is doing amazing, and expanding rapidly, compared to many of other Sega devs who are struggling.

doom3 was built for pc and then chopped down to fit on consoles. This generation developers are building the game's on console/pc sametime holding back the pc version.
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drjohnsmithspli

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#9 drjohnsmithspli
Member since 2011 • 26 Posts

I think boycotting tends to be pointless. You're only hurting yourself.

psn8214
Microsoft is hurting the gamers, because they're 90% focused on casuals and 10% focused on gamers.
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drjohnsmithspli

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#10 drjohnsmithspli
Member since 2011 • 26 Posts

What??? Halo Anniversary is not gonna run on 60 FPS??? :(

guildclaws
original game ran at 30 fps.
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