[QUOTE="Bruin1986"]
Nope, the computer gaming market (read: yourselves) hasn't showed itself to be profitable enough for them to develop 100% for as opposed to simultaneous console development. A few uber devs like Blizzard can because...well, they're Blizzard. As soon as you guys start purchasing enough copies to more than make up for potential console sales, Developers will start focusing on your group again. It won't happen anytime soon so don't hold your breath...
ferret-gamer
Games don't need to be PC exclusive to push the limits of hardware, even in a multiplat a developer can make a great looking game. Metro 2033 and BF3 are recent examples of this, and Half life 2, Doom 3 last gen.And PC game sales do warrant the extra effort in many cases, even ones you wouldn't expect. Take Codemasters and their F1 series for example, they made F1 2010 as a multiplat on all versions and made the PC version better but not as much as they could. Then they were taken by surprise at how large a chunk of sales PC held, and now they more or less have a team dedicated to making the PC version of F1 2011 better.
And for exclusives it really isn't that bad either. Witcher 2 is a graphical powerhouse that so far has only been released for PC only, it made profitable in 1 week and CD have said they are in an extremely good position financially even enough to weather lawsuits. Meanwhile Bulletstorm from Epic and People Can Fly, a multiplat from developers with more overall prestige then CD project wasn't profitable, despite being out for even longer.
And Creative Assembly, another dev developing PC only games, and creating games that push graphics is a studio that is doing amazing, and expanding rapidly, compared to many of other Sega devs who are struggling.
doom3 was built for pc and then chopped down to fit on consoles. This generation developers are building the game's on console/pc sametime holding back the pc version.
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