dukenukem4life's forum posts

  • 32 results
  • 1
  • 2
  • 3
  • 4
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 dukenukem4life
Member since 2009 • 32 Posts
I think the main problem, single core cpu's are not totally uncapable of running games today, it's just dev's when they make all these new games they all are using dualcore or quadcore computers and they dont even take the time to optimize to get it running good on a single core. just lazy development/coding that's goddamn be truth. ur cpu isnt totally outdated untill like hd-videos videos are running choppy like my old 466 mhz pentium 3 lol
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 dukenukem4life
Member since 2009 • 32 Posts
[QUOTE="kidcool189"]and since you're talking all high and might about the doom 3 engine, why the hell did they code doom 3 to have a max fps of 60? when clearly with todays hardware it can be pushed well past 60 and be taken advantage by display devices such as my monitor which has a refresh rate of 85hz at 1920x1200, and can go up to 144hz at 1280x800 it looks nice and all, but 60 fps just doesnt feel quite right when ive adapted to playing all my most all my games at atleast 85fps and, truly displaying 85fps or more(w/e my screen refresh rate is at)

That's called a framerate cap, you can turn it off in the doom3 engine. the hardware back then wasnt powerful enough to run it over 60 fps so pointless lol. i doubt left 4 dead even get's 85 fps on any pc, how badly it's optimized. crysis is optimized terriblely also sometimes the textures never even load, it's like the textures never loading it making my cpu use power so less power for physics/ai games today are just crap left 4 dead is out of date engine should not require dualcore. games havent been doing anything new in years nothing should require dualcore yet. it's just dev's make these games on dualcore computers and they dont even do testing on single core cpu's /optimize for them to get best framerates possible.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 dukenukem4life
Member since 2009 • 32 Posts

[QUOTE="dukenukem4life"][QUOTE="OPuniverse"] you dont get it. That cpu is old and weak for newer games. L4D is recently a new game. Ur cpu is choking that gpu. With a newer cpu, you could definately run L4D on the 8800gt without any issue. Trust me.

kidcool189

my cpu is not weak at all dude, it's just poor coding that's all it's the dev's to blame. there's nothing even advanced in left 4 dead 15 zombies with ragdolls shouldnt require dualcore to have good framerates. it's just the **** arent even optimizing their games for single core processors anymore.

oh shoosh you, and athlon 64 @2.0ghz IS weaksauce in todays gaming, just get over it

and like i said, the source engine is designed to be cpu heavy, and very gpu friendly, im not exactly sure if that was their intentions or not but from a business standpoint it was a good thing

more so to be able to have a wider userbase that are able to play the game effeicently, especially for casual pc gamers who buy their computers pre built from bets buy or w/e, that come with decent/good dual core cpu's and ram but with half ass/integrated gpu's

Im sorry my cpu has been handling 15+ people on screen with ragdolls since unreal tournament 2004 dude. this isnt something new and shouldnt require new cpu. my framerate in left 4 dead is 40+ but when zombies surround me my framerate drops down to like 20 fps, this shouldnt be happening it's just they coded the a.i to run on another core or some crap. it wasnt properly coded optimized for a single core.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 dukenukem4life
Member since 2009 • 32 Posts
no games should require dualcore no games on market should require it, not even crysis has advanced physics. all of their stuff should beable to execute on single core no problem it's just developers lack of skills
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 dukenukem4life
Member since 2009 • 32 Posts
the only thing improved in source engine from 2004 is higher polygon models or better a.i or fake hdr added. this requires a dualcore? LOL someone need's to go back to coding classes.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 dukenukem4life
Member since 2009 • 32 Posts

[QUOTE="dukenukem4life"]How can left 4 dead even strain a athlon 64 2.0 ghz single core? left 4 dead doesnt even have physics, it's just like 15 zombies on screen with ragdoll effects poorly coded shouldnt be dropping to frames it does.OPuniverse

you dont get it. That cpu is old and weak for newer games. L4D is recently a new game. Ur cpu is choking that gpu. With a newer cpu, you could definately run L4D on the 8800gt without any issue. Trust me.

my cpu is not weak at all dude, it's just poor coding that's all it's the dev's to blame. there's nothing even advanced in left 4 dead 15 zombies with ragdolls shouldnt require dualcore to have good framerates. it's just the **** arent even optimizing their games for single core processors anymore.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 dukenukem4life
Member since 2009 • 32 Posts
left 4 dead is no more stressfull than painkiller, actually painkiller has more physics based stuff on levels and more enemies on screen still running at higher framerates. the only thing id say is better in left 4 dead is the character mobility the zombies in left 4 dead can move around the levels better like climbing up stuff, but this is what making my cpu struggle? come on everyone knows valve is a crap company it's been since 2004 and valve still using same goddamn engine.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 dukenukem4life
Member since 2009 • 32 Posts
How can left 4 dead even strain a athlon 64 2.0 ghz single core? left 4 dead doesnt even have physics, it's just like 15 zombies on screen with ragdoll effects poorly coded shouldnt be dropping to frames it does.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 dukenukem4life
Member since 2009 • 32 Posts
The source engine always had problems, i remember when the game was first released the game had massive studdering from sound effects being loaded on the fly dropping framerates some crap. always been a buggy piece of crap engine, only good part of the engine was it rendering character models.
Avatar image for dukenukem4life
dukenukem4life

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 dukenukem4life
Member since 2009 • 32 Posts
[QUOTE="dukenukem4life"][QUOTE="JangoWuzHere"]

And that duek core and graphics card will barly last you. You would be lucky to play most games on medium.

OPuniverse
i played left 4 dead on my with my 3200+ athlon 64 single core 2gb ram and 8800 GT on max. the framerate wasnt as good as i expected but still my framerate was good, but framerate should of been much higher source engine seems to becoming worse and worse optimized everyday. sad part is left 4 dead doesnt even have impressive graphics only thing kinda impressive is the models.

no, your cpu is bottlenecking the 8800gt. otherwise you would get a very good framerate on it no problem.

nah, the game doesnt even have impressive anything, painkiller had more enemies on screen with more physics based stuff happening. it's just a terriblely optimized game.
  • 32 results
  • 1
  • 2
  • 3
  • 4