@Mozelleple112: agreed. Im also 55inch and 5 feet away, native 1080p with Sony Bravia upscaling isn’t bad, but definitely soft and or jagged. Native 4K is night and day.
dxmcat. tell me what standard are used in 4k gaming????
its just as loose as video. I can't even count the number of "4k blurays" that are upscaled from 2k/2.5k masters, or having effects only in 2k while the rest may or may not be 4k. It all just gets upscaled.
@eoten said:
@firedrakes said:
also should not their is a different between 4k video and gaming.
one has a industry standard and the later has zero rules on it.
The real problem here is that in most games today you have a dynamic camera controlled with a thumbstick. When you move that camera, the background, details, textures, everything gets blurry. The solution to that is higher refresh rates. So unless you're in a game with a fairly stationary camera angle, even 1080P at 120hz is going to look clearer and sharper than 4K at 60. This is irrelevant in television and movies that 4K screens are designed for, but it'll continue to be an issue until hardware can drive 4K at 120fps consistently and stably. The problem is, as developers add more content, better lighting, better shaders, more shadows and reflections, 4K is likely to remain 60fps as games improve with the hardware.
LG makes curved reg and ultrawide IPS monitors, some even with 144hz. I have one, but the lower res variety, 2560x1080. 34GK950F is a good one, 1440p, 144hz, but a lil pricey :O
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