Big surprise.. most bioware games are designed for multiple playthroughs, so the other titles probably saw more people trying both male and female roles, where as the ending of me3 probably discouraged most from re-playing it. Since what's the point? when we didn't see any effects from our choices, and the end was multiple choice? there really wasn't any point in trying.. in so, most probably went with their "main shep" to simply finish the story, and so there'd be a lot of male and paragons.
also, apart from in me1, the male voice work fits the character a lot better then Hale's work. From 2 and up, she just goes to butch and just sounds bored.. It's kind of like each session they recorded with her was 5minutes before closing time, and all she wants to do is go home.
huh? first you say that quota is sexist and wrong, but now you're ok with it?
Games get more diverse because of the way of thinking, not because they add more female characters or more romance sub-plots or what have you.
it's the general idea and how we perceive things differently.
It comes down to story arch, gameplay and design choices etc. Things might seem cool and awesome from a guys point of view, but a women might feel differently. This is the type of thing that needs to be addressed during development, and gets overlooked simply because there's not so many girls around.
I think it was Gaider? the dragon age writer, that mentioned how they changed something with one companion of da2, because the female writers finally voices their opinion on how some of them were actually perceived. Something that seemed ok for us guys, but wasn't for the women.
another example is from bioshock, and how one of the employees took offense at the religious views of the main protagonist, and how levine handled that and learned from it. It's the same thing. We need everyone at the table, in order to understand and make things better.
but I don't believe that a quota is the way. This just breeds resentment and frustration, and why I think a all female education could be more appealing for girls looking at gaming as an occupation.
This would make them as talented, or probably more talented.
@gamingqueen but this is the gaming industry at the moment, women are hired simply because there needs to be more of them.
I agree with Levine that more women needs to be here, in order to make games more diverse and especially since male and females view things differently and a developer needs to see all aspects of what they're making when they're making it.
But as someone that's trying to get into the business at the moment, it does hurt knowing that if I apply for a job, I know that if a women also applies and as long as she's decent at best, she'll get it the job ahead of me.
I'd like to add that, this isn't ALL women of course. I've met a lot that truly deserve to be there, but also some that are just filling a quota.
I think a step in the right direction could be gaming education with all female admittance. allowing for a freedom of learning without the pressure of males around. In my class some of the girls find it hard to take the space they need, and often feel inferior to their male counterparts, this isn't productive for their growth as artists or developers. hopefully that would lead them to take more space, and grow as developers.
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