@Atzenkiller: What are you talking about? This is a step forward for Monster Hunter games with more intricate levels than we've ever seen before. Yes, World had big levels, but that was all. They were just big. Rise's levels have lots of interesting nooks and crannies to discover, and thanks to the wirebug, levels have as many vertical areas worth exploring as horizontal.
Of course it has all the traditional staples -- collecting, crafting, multiple weapon varieties, and, of course, hunting -- but it wouldn't be a Monster Hunter game without them, and they're just as deep and nuanced as they have always been.
I really don't see how anybody would consider this a step back for the series, unless you're just an irrational Switch hater playing the "Dur-hur, I wish this was on a 'real' console" routine.
@jenovaschilld: I read once that according to Star Wars canon, lightsabers use gyroscopes in the hilt to simulate the weight of the blade, which makes sense, because otherwise they'd be impossible to wield.
@GalvatronType_R: Hayden Christensen is actually a good actor and played a good Anakin Skywalker, which is to say that I believed his character. He seemed like someone who inhabited the Star Wars universe rather than simply being an actor on the screen. You really can't ask for more.
As for bringing back James Earl Jones, there's too much age in his voice. He reprised his role in Rogue One and sounded every bit of his 80+ years. While it's cool to have the "original", a younger actor will sound more like the character we remember from the first Star Wars films.
@MDK4thewin: Dude, just give it up. The moment it becomes about semantics you're basically admitting you don't have enough of an argument to be taken seriously, so you're just stretching things out as long as possible with semantics in the hopes you'll eventually say something remotely convincing.
It's the old "death by a thousand questions" debate tactic, where one participant doesn't present any arguments himself but tries to put his opponent on the defensive by asking one question after another in the hopes that his interlocutor will trip himself up in his explanations. People who use this tactic are rarely worth conversing with.
@dzimm: The straw man fallacy requires a misrepresentation of one’s argument. Please explain how the general idea of “who smelt it dealt it”, as a metaphor, is different from your argument (aside from tone).
Pro-tip: Whenever someone is forced to replace an argument with a deliberately silly metaphor and then declare victory on the basis of their own deliberately silly metaphor, then they are appealing to a textbook straw man fallacy and have lost the debate by default.
@MDK4thewin: "Can you clarify how identifying something as racist reflects the racism of that person?"
The point is that it's not actually racist, but because of their own racial biases, they see something that isn't there. I first noticed this phenomena with the character of Jar Jar Binks. He's a 7-foot tall duckbilled alien with long ears, orange skin and a childlike personality. Certain people claimed he was a racist stereotype of black people. Why? Because of his stature? His duckbill? His orange skin and long ears? No, it was because of his personality, meaning that certain people looked at a dimwitted character and immediately associated him with black people. So what does this tell us? Not that Jar Jar Binks is a racist stereotype but that the people who think he is are the ones who associate the trait of intellectual dullness with a certain race.
To put it another way, racists see racism everywhere.
@MDK4thewin: I use the traditional definitions of those words. As an example, someone plays a video game featuring a character with a thick accent giving love advice. Instead of just laughing at the deliberately absurd character, they instead complain that it's 'an incredibly obnoxious take on the "Latin Lover" trope'. They think they are enlightened for noticing this, but the fact is, they only see it as a trope because they, themselves, are racist.
@xnshd: That's not blurriness, and it has nothing to do with image resolution. It's a rendering effect known as atmospheric scattering which mimics the real world phenomena of objects in the distance appearing softer due to light rays being scattered by the atmosphere.
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