I think we've all pretty much accepted that with the newer generation of console and PC games that developers just don't even try to get the game to a completely polished finished state before launch. The proliferation of the Internet has made patches and fixes all too easy. And while this can be great when unforeseen issues pop-up after the game has gone gold it doesn't always work out well for the end user. Sometimes the patches and updates just make things worse or screw up the gameplay.
The latest Skyrim patch is a perfect example. I don't personally have a copy of Skyrim at this point, and since I'd be playing it on the PS3 I don't really think that's such a bad thing from all that I've read recently. I know that developers have got to be paying people to test their stuff. So how is it that they can write a patch fixing a bunch of issues and not realise that once it's installed it fixes those issues but creates a bunch more in their place?
The other thing that comes from this trend is that some developers, under the notion of providing continuous support, continue to tinker with their game long after its initial release. Sometimes this is for the better and sometimes not. Naughty Dog has done this with the Uncharted series since Uncharted 2. As an avid player of the Uncharted 2 multiplayer I can attest that over the course of roughly 8 or 9 patches thatthe gameplay didn't always come out for the better after each one. And unfortunately I've noticed that the same is proving to be true for Uncharted 3.The hit to my kill to death ratio can attest to the negative effects of the latest "upgrade."
It often seems that developers are arbitrary in what they "fix" as well. Forums can be filled with user complaints about a certain bug or aspect of the game that never seems to get addressed while other things that nobody seems to have a problem with get adjusted. It's hard to say which is better: the days when games were on cartridges and in a fixed state once they were released or the way things are now with the ability to continuously support and "improve" on games. I think sometimes developers just need to a better job of finishing a game before mastering and when working to patch after the fact ask themselves why they are changing something before doing it.
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