@Duke_51 Yeah yeah, you're a realist, we get it - but you're missing the point. What should be discussed is if this trend is going to change the industry for the better, and make games even more interactive through increased involvement of fans. I once spoke just like you, but try to broaden your horizons. This could genuinely be very positive for gamers.
@moonlightwolf01 What (s)he said. Stop patronising the fans, and demonising the changes gaming industry is going through. A game is not a uniform piece of art like a painting or a culpture. It's a collaboration between many people - why wouldn't fans be a part of it? I understand your concerns Brendan, but there are more upsides than downsides to this trend.
@tempertress Yeah, I guess you're right, it all comes down to perspective. Hey, keep up the videos - no matter what it sounded like, I do enjoy them :)
@tempertress I did, they told me it's really great to play as a god, manipulating little Sims into happy or miserable lives, making them study, exercise or stuck in pools/rooms without exits. In Sims - you are not a Sim. You are a complete and powerful master of the world (or a casual observer with untapped omnipotence). There is a difference between 1) setting & scope of a game, and 2) the role and 'power' a player has in interacting with the world that game presents. Nobody hates everyman in games - people just like to experience extraordinary things (even if they are sometimes only slightly different than reality), and they like to realise their fantasies/nightmares. I would say that as far as game protagonists go, there are no Average Joes at all. Escpecially commander Shepard :D It just seems like you missed the point. I didn't comment before, but the whole issue of 'is Journey an adventure game' seemed pretty off as well. You confused 1) core mechanics of adventure games (exploring + puzzles) with 2) execution & perspective (point&click vs. third person perspective).
Well, even if it does work exceptionally well in horror or adventure (or both) games, if more protagonists were average and ordinary, games would be much less exciting and more like real life. Would you really want that? :)
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