GT - best DRIVING SIM EVAR!!
PGR - best ARCADE EVAR!!
LFS/GTR - best RACING SIM EVAR!!
EVVAAARR!!
GT - best DRIVING SIM EVAR!!
PGR - best ARCADE EVAR!!
LFS/GTR - best RACING SIM EVAR!!
EVVAAARR!!
GT - best DRIVING SIM EVAR!!
PGR - best ARCADE racing sim EVAR!!
LFS/GTR - best RACING SIM EVAR!!
EVVAAARR!!
[QUOTE="Ps3Solider"][QUOTE="KillaHalo2o9"]2 Dvd-9sDualshockin
lol back in time are we? i thought we got rid of multiple discs after the ps1 era??
Multiple Discs are here to stay!dude thats overkill
4. Best COD4 version on 360
well not according to this guy
Same level of AA between 360/PS3, both @ 60fps.
Hate on the PS3 all you want guys, but we've done did it up right for the Sony lovers. Nothing has been 360 footage yet touted as PS3, you crack-heads! I'm not sure whats up with what you guys might have seen at E3, but we do have AA on the PS3.
As for the low res on those shots - I have no idea why these are so low. The full 720p versions have been available for a few days now.
Finally, the beta doesn't have a start date yet - just keep an eye on www.charlieoscardelta.com
http://www.neogaf.com/forum/showthread.php?p=7410767#post7410767
hes a dev btw
I wouldnt go as far as saying Forza 2 looks like crap compared to GT4, thats way off...Vasichko
like saying RESISTANCE PWNS teh SUXX G.O.W
[QUOTE="exgee"][QUOTE="myke2010"][QUOTE="Game13a13y"]hey there high speed, graphics don't affect how vehicles handle. GT4 has 300-600 physics parameters per car. It calculates them at 60 fps from predetermined parameters. Forza2 has about 9000 physics parameters, calculates them at 360fps on the fly. That means cars handle far more realistically in Forza than anything your arcade racer can throw at it, and that's all that matters when you're talking about sims.this is how they made GT, have a look :wink:
and basically, they test-drived ALL the cars on REAL LIFE tracks and recorded REAL sound coming out of the each of every cars they showcased on ALL GT games...
well... i don't know if there's another racing game is at that level.
myke2010
So(If) PGR4, has twice the physics calculation, does that literally mean its more realistic than GT.
It depends. Are they predetermined or calculated on the fly. Do they take into account modifications made to vehicles. How many calculations are made per second. Does vehicle damage affect the physics calculations. I'd need more information then you provided to make that assessment. PGR is much more an arcade racer then sim, but if it does indeed have twice the physics parameters per car, if the physics are accurate, and it measures them at an equal speed as GT, then the answer is yes. Again, I'm talking about how the car handles, that's all I really care about in sims. If you're still talking about graphics, then you've missed the point entirely.Let's put it this way, though i strongly agree with you, GTs inferiority in physics calculation doesn't place it behind FM2 "CAR HANDLING-WISE"(though debatable). IMO Enthusia and GT still tops FM2 in car-handling, GT on highspeeds, Forza on low and Enthusia nailed both. Overall Physics Forza wins hands down. And btw a physics engine running in higher speeds doesn't literally mean (accuracy/*more accuracy*)
[QUOTE="exgee"][QUOTE="myke2010"][QUOTE="Game13a13y"]hey there high speed, graphics don't affect how vehicles handle. GT4 has 300-600 physics parameters per car. It calculates them at 60 fps from predetermined parameters. Forza2 has about 9000 physics parameters, calculates them at 360fps on the fly. That means cars handle far more realistically in Forza than anything your arcade racer can throw at it, and that's all that matters when you're talking about sims.this is how they made GT, have a look :wink:
http://www.youtube.com/watch?v=MKDdxC3DXlI
and basically, they test-drived ALL the cars on REAL LIFE tracks and recorded REAL sound coming out of the each of every cars they showcased on ALL GT games...
well... i don't know if there's another racing game is at that level.
myke2010
So(If) PGR4, has twice the physics calculation, does that literally mean its more realistic than GT.
It depends. Are they predetermined or calculated on the fly. Do they take into account modifications made to vehicles. How many calculations are made per second. Does vehicle damage affect the physics calculations. I'd need more information then you provided to make that assessment. PGR is much more an arcade racer then sim, but if it does indeed have twice the physics parameters per car, if the physics are accurate, and it measures them at an equal speed as GT, then the answer is yes. Again, I'm talking about how the car handles, that's all I really care about in sims. If you're still talking about graphics, then you've missed the point entirely.Let's put it this way, though i strongly agree with you, GTs inferiority in physics calculation doesn't place it behind FM2 "CAR HANDLING-WISE"(though debatable). IMO Enthusia and GT still tops FM2 in car-handling, GT on highspeeds, Forza on low and Enthusia nailed both. Overall Physics Forza wins hands down. And btw a physics engine running in higher speeds doesn't literally means (accuracy/*more accuracy*)
[QUOTE="Game13a13y"]hey there high speed, graphics don't affect how vehicles handle. GT4 has 300-600 physics parameters per car. It calculates them at 60 fps from predetermined parameters. Forza2 has about 9000 physics parameters, calculates them at 360fps on the fly. That means cars handle far more realistically in Forza than anything your arcade racer can throw at it, and that's all that matters when you're talking about sims.this is how they made GT, have a look :wink:
http://www.youtube.com/watch?v=MKDdxC3DXlI
and basically, they test-drived ALL the cars on REAL LIFE tracks and recorded REAL sound coming out of the each of every cars they showcased on ALL GT games...
well... i don't know if there's another racing game is at that level.
myke2010
So(If) PGR4, has twice the physics calculation, does that literally mean its more realistic than GT.
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