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firefox59

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#1 firefox59
Member since 2005 • 4530 Posts

@speedfreak48t5p said:
@MonsieurX said:
@speedfreak48t5p said:
@MonsieurX said:

Because Fallout 2 was awesome.

Then Bethesda + Fallout = dudebros loving the game

Then Obsidian came along and everyone with good taste likes New Vegas.

Hope the same thing happens now.

Fallout 4.5 from Obsidian

That would be dope.

Multiple New Vegas fans? Wow, game gets so much hate I'm surprised. In reality though i don't see Obsidian making another Fallout game. I'm thinking the quality of 4 will be a lot closer to NV while still having the great exploration 3 did.

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#2 firefox59
Member since 2005 • 4530 Posts

Totally. Finally someone said it. They should have made 30 different trailers. One with a male and female white, black, hispanic, asian and indian (1 billion people) each of which with three different hair colors. But we want to include everyone right? Lets double that to 60 trailers cause we want to cover dwarfs as to not discriminate. What about people that are like, "Why isn't my chihuahua in the trailer, I don't have a German Shepherd." Now we have (60 x n) where n is the number of distinguishable dog species. 'I'm so glad we made (60 x n) trailers so that everyone is happy'... said the Fallout 4 employee who was just laid off as result of an overblown marketing budget.

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#3 firefox59
Member since 2005 • 4530 Posts

Mass Effect Trilogy for this gen and Xenoblade Chronicles on the WiiU. I still refuse to give gamestop $70 for that game.

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#4  Edited By firefox59
Member since 2005 • 4530 Posts

As overrated as the Gears series is, the co-op is fun and works pretty well. One of my best co-op experiences was running through Gears 2 with a friend on insanity in one sitting. The days when I could play video games that long without getting a headache...

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#5  Edited By firefox59
Member since 2005 • 4530 Posts

@mastermetal777 said:

@Jaysonguy: you think people can't feel something about a game? Get over yourself

It's creepy for someone to call Bloodborne a religious experience. That isn't right in many ways. It's a game where you kill monsters. It doesn't even make you think and connect to real-world issues like so games manage to to so well.

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#6 firefox59
Member since 2005 • 4530 Posts

@Black_Knight_00 said:
@acp_45 said:
@Black_Knight_00 said:

By "Gears of War clone" I mean the game became a shooter, not that it's exactly like Gears of War.

You're using a very specific term to imply a very vague meaning. Gears of War clone means: walk into new area, see cover, see enemies, take cover, shoot enemies, change cover, sprint out of cover, shoot more enemies, move to next area. rinse repeat.

if someone says that, for example, "Bioshock Infinite is Halo" it doesn't mean that the new Bioshock Infinite is literally Halo: it's a hyperbole to drive the point home. I can't believe I have to explain this.

Dead Space 2 and 3 are shooters and I stress this by putting them on the shelf with Gears of War, just like when people said that "Resident Evil 6 is Call of Duty". It's not literal.

See, I can accept the Bioshock Infinite comparison because that series devolved into a shooter, especially relative to its predecessors. Its just to me Dead Space is so much more than a shooter, so I don't accept a comparison to a Gears game where all you do is shoot and and reload. Dead Space 3 still has survival horror elements and added in the RPG-type weapon customization. You can't just call anything with gunplay a shooter IMO.

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#7 firefox59
Member since 2005 • 4530 Posts

@BranKetra said:

The strongest examples of what makes boss battles worthwhile are those that represent an increase in some way as was said in the Witcher 3 review like a crescendo. How a game begins determines what a boss battle builds from.

In Devil May Cry, for example, all of the boss battles lead to a final, most powerful transformation of Dante and Mundus is the reason for that challenge. In addition, the story leads to Dante expressing his deepest emotions, appearing as a fully actualized creature ready to face life and death. After that, Mundus is blasted out of the human realm without as much effort because Dante has proven the value of human emotions in his own way.

Another among the strongest examples is Devil May Cry 3 in which Dante and Vergil face each other, twice. Each time, there is reason to anticipate an epic battle that offers a sense of ultimate completion with everything, afterwards, seeming like Dante, again the main character, would be completing a necessary task to live a life of his own choice which is a good one (according to the concepts of the story).

Weaker examples show that boss battles are not critical to the point of the game beyond the fundamental winning. This is an argument with plot involved in each game considered, so I am not referring to games without plots like Pong or Brick Breaker because they are without applicability.

To piggyback off of this, the boss fight should have a purpose. Why am I suddenly fighting this monstrosity that showed up out of nowehere? Is it Zelda where the boss is holding some key or tool that I need, or is it a Souls game where for some reason there is some dementor looking beast creature chilling at the bottom of a basement whose only purpose is for me to kill it. Bosses should at the very least fit with the plot and/or flow of the game. That's why the Deus Ex: HR bosses were so weird.

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#8 firefox59
Member since 2005 • 4530 Posts

@JayQproductions said:

No, it's one of the worst in my opinion. They nerfed auto rifles and said it was because majority of the community was using them yet 90% of PVP now is hand cannons and shot guns that are over powered yet they seem perfectly fine with that. Plus LMG's get way to much heavy ammo compared to rocket launchers, some snipers have no recoil at all making sniping way to easy, and the hunters special's are still way overpowered compared to the others. Not to mention most maps are VERY one sided.

This pretty much says it. It's quite difficult to balance a game like Destiny with campaign vs. PvP and Bungie failed horribly.

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#9 firefox59
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@JangoWuzHere said:

The misleading item descriptions can't be defended. Everything about that feels like some major mistranslation or oversight.

That's what the game is though. Is uses stupid methods to artificially make the game more difficult, none of which have anything to do with player skill. Like having a lantern reduce stamina regen... The entire game is built on causing the player to take longer than necessary to perform an action and calling it difficulty when it is in fact poor game design.

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#10 firefox59
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@davillain- said:
@korvus said:

@Black_Knight_00: Dead Space 3, I agree, but 2 wasn't that far gone yet.

Agree. Dead Space 3 was in fact, a Gears of War clone to say the least and I didn't like the series at all. Once you'll get into the Ice Planet, it becomes less scary and too many back and forth places.

Gears of war clone? Are you guys on drugs? No cover, weapon customization, more than 2 enemy types. In no way is Dead Space 3 like a Gears game. Based on that comment one would have to assume you didn't even play the game.