To be honest, you really can't asses a game's difficulty by a "game journalist". When we speak strictly (if you want lol) of skill level, most journalists suck at playing games. Hell, some reviewers downright underscore a game for not knowing how to play it right (*cough* Skyward Sword *cough*).
So, really, this article is nothing to base on. I only played Enemy Within, and Classic difficulty wasn't tough. Just needed to get past the learning curve.
@louixiii: Well, Harada explicitly said that this sequel would be the end of the Mishima saga, which spanned from the first game. So it's the finale of the main story. Doesn't mean that this is the final game, it just means that any sequel beyond this one is likely to have a new story.
8 hours on the game? Anybody feels like that is too short to weigh in a score that decides an entire game?
I always thought reviewers learned the ins and the outs of the game, then gave a complete evaluation.
Most modern games at least finish at around 20+ hours-ish, and that's just finishing the main parts. Is 8 hours of gameplay really enough to review an entire game, or is Rainbow Six Siege in this particular case too short to play?
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