I name 5 high traffic game review sites (the two largest btw)...you name 3. Yet you somehow disprove my point that it's poor sales were influenced by bad reviews most people saw.
And IIRC, Resistance was a bundled title just like Motorstorm....so I don't think most of its sales came well after '06-'07.
You didn't understand my comment obviously. I said it got horrible reviews by the biggest review sites (ie most people got their info on it from them). GameSpot, IGN, Machinima, Game Informer, and GameTrailers all gave it 6s or lower.
And please point me to what suggests that most of Resistance's brand new sales (the only ones recorded by firms) came well into the PS3's lifetime.
Uh...Resistance? And that game was launched with a system that cost $600/700. Its has sold 4 million in lifetime sales. ZombiU is at 500k and more people aren't buying because unlike Resistance and Halo as you named...it's not a system seller.
This isn't so much about the Wii U...it's the game itself. Horrible scores by some of the biggest review sites on the net doesn't help either.
Huh...always wondered how they came up with the name. Never thought to look it up though. DirectX in a console (aka box) = Xbox. Not what I would have arrived at, but sure. Worked out well enough.
Considering, huh? This is exactly the problem... You shouldn't need to think hard to realize the value of offline play in a game most people play by themselves.
I was sold on a couple games fairly recently because of demos...Ni no Kuni and Forza Horizon. Demos aren't necessary for big, well-known, highly anticipated, heavily marketed games like BioShock and Tomb Raider. But for Ni no Kuni? I think it helped quite a bit. Great game by the way...
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