On that final note, brings me to the Xbox 360. An aspect that Crysis requires to be played on any platform is DirectX 10. Xbox supports aspects of DirectX 10 while Playstation lacks this feature. Many think that this feature is what makes Xbox the platform that will be able to play Crysis. However, there are many more things that the developer must consider.
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- You don't need to have DirectX 10 to play Crysis.
Beginning with Playstation 3, assumed to be the most likely system to play Crysis, although this is controversial. Truthfully, many believe that Playstation 3's Blue-ray compatibility is a dominating aspect. However, it is not as dominating as assumed. Since Playstation lacks important aspects that the game will require. gamfaqs2gamfaqs
- Learn what Blu-ray is, it is just increased storage capacity, it won't make the game run faster/better. Crysis only takes around 10gb last time I checked, I'm sure you could compress that to fit on a 9GB DVD. (And you wouldn't even need the super high res textures in the first place, so that would reduce the filesize right there.)
They both have only 256 MB RAM and 256 MB VRAM, the VRAM is fine for medium settings, but the RAM is a major problem.
(Before you say you could reduce texture size, textures (and models) are stored in VRAM, not RAM, because it is local to the GPU.)
Then again this could probably be overcome by dividing levels into quadrants then loading when you walked into a differnt quadrant. (seeing as 256 MB is 1/4 of 1GB (1024MB))
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