fresherfish's forum posts
Anyone here know if I'll be able to max out Gears with good perfomance with these laptop specs?
My rig is a Dell XPS 1710 with core2duo t7400 2.17 gig, Vista ultimate,4 gigs RAM, Nvidia Geforce Go 7950GTX 512mb
[QUOTE="tool_rage"]Dark Sector is a Gears rip
Ganon_919
Gears is a RE4 rip
:P
You can take cover in RE4? You can shoot/attack while moving in RE4? You can roll away from attacks in RE4? You can melee in RE4?
Doesn't seem like a rip to me.
[QUOTE="fresherfish"]To everyone criticizing Crysis graphics.
Why would you guys buy either a 360 or a PS3? No game on either system will ever come close to these graphics. You guys just make yourselves look very stupid by even attempting to criticize Crysis graphics.
banana-and-staw
mass effect looks awsome and isnt that far off and so is haze.
What is your eyesight and IQ?
[QUOTE="NamelessPlayer"][QUOTE="banana-and-staw"]You made an account just to post that? Anyway, if any of you console fanboys knew just one iota of anything concerning PC gaming, you'd know that PC games have a little graphics option called "Anti-Aliasing". What does it do? It eliminates jaggies, of course! Maybe this screenshot doesn't show it, but I'm sure the other ones don't have as much of a problem with jaggies. And, besides, there are worse things regarding graphics than jaggies, at least to me. Such as horrible animation. Or, though not quite graphics, not being able to destroy just about anything on the map.downgrade confrimed.
banana-and-staw
nope, the real game will have alot of jaggies as well.
enjoy.
And what machine exactly do you game on?
To everyone criticizing Crysis graphics.
Why would you guys buy either a 360 or a PS3? No game on either system will ever come close to these graphics. You guys just make yourselves look very stupid by even attempting to criticize Crysis graphics.
Fight Night on PS3 has NO MOTION BLUR!!!! It sacrifices every other graphical detail, effects and framerates in order to achieve those higher detail player models that just happened to take an extra year of development time to create.
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