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fresherfish

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#1 fresherfish
Member since 2007 • 159 Posts
I'm not sure but I do know that when using bitorrent if I don't set a static IP I'm able to connect to some users but not to all the users. Whereas if I do assign a static IP I connected to alot more users. Just try it out, it can't hurt.
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fresherfish

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#2 fresherfish
Member since 2007 • 159 Posts
[QUOTE="Dreams-Visions"][QUOTE="UpSwing"][QUOTE="Dreams-Visions"][QUOTE="UpSwing"] How do we know that is Footage of the PS3 version?UpSwing
because the link says it is :|



Maybe I'm blind, but I don't see that anywhere.

???

hot damn! you're right. the place I got it from said it was the PS3 version and I didn't bother to question. I thought I saw it somewhere. I guess not. I don't know how we know, then. it could be the PS3 or PC version, I'd guess. good find.



Well it's obviously not the PC version. You can tell by the aiming. And I recently saw gameplay footage of the 360 version and it was running smooth as butter. I do "think" that's footage of the PS3 version, all I'm saying is that I can't see any evidence for sure.

The link clearly says it's the PS3 version right underneath the video in French. C'mon people!
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#3 fresherfish
Member since 2007 • 159 Posts

half-life 2 was awesome on the xbox, dont know where people get these framerate issues from2ndWonder

It was good and fun, but there was definitley framerate probs. Some people are just more sensitive and are more able to notice even small diff in framerates. Personally, I notice stuttering on video running at 60fps. Just something to consider

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#4 fresherfish
Member since 2007 • 159 Posts
Does the terrain defomation actually affect how the vehicles handle on the deformed terrain or is it onlt cosmetic? If the former than yeah, I'm pretty impessed.
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#5 fresherfish
Member since 2007 • 159 Posts

[QUOTE="fresherfish"]The first xbox had games with terrain defomation in DOA and I'm pretty sure the 360 is also capable.AB_Uppercut

I mean terrain deformation that stays and not disappears after a few seconds.

Motorstorm has amazing terrain deformation because the look of track on the 2nd or 3rd lap is always different to the 1st lap which makes the game much more believeable

Did you ever play DOA? It didn't disappear, it stayed deformed for the whole match however long it lasted.

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#6 fresherfish
Member since 2007 • 159 Posts
The first xbox had games with terrain defomation in DOA and I'm pretty sure the 360 is also capable.
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#7 fresherfish
Member since 2007 • 159 Posts
Good real time combat>good turn based combat everytime imo.
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#8 fresherfish
Member since 2007 • 159 Posts
the above post is addressed to "the very best".
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#9 fresherfish
Member since 2007 • 159 Posts
Now, before I address your post. I've read these forums for a while now and I've seen some of your posts and you don't seem to biased but, you definitley lean ps3 and there's nothing wrong with that as I lean to the 360. Getting back to my reply. When you mention blue ray(can't really address the cell since I really don't know it's full capabilities regarding gaming) you seem of the opinion that the ps3 version will be held back in game size correct? Let's assume rockstar has the time and budget to fully realize blue ray, well this is easily fixed by the use of multiple discs for the 360 version. If it's not about the size of the game then what is this full potential you speak of?