GamingPCGod's forum posts

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 GamingPCGod
Member since 2015 • 132 Posts

@storm_of_swords: Agreed. If they do this, they have to have controller only servers and M&K only servers.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By GamingPCGod
Member since 2015 • 132 Posts

@gamecubepad:

1. I'm not going over point 1 again. Read my exchange with Epak_

2. OK, that's actually fantastic, but what level will the Supersampling be? 120% (or x1.44)? 150% (x2.25)? 200% (x4)? 283% (x8)? We need more details than "it will simply have supersampling" because I can tell you that if it's anything lower than x2.25 (or 150% res scale) than it won't make much of a difference. Plus, if it's incapable of playing games at 60 fps with this res scale, is it really worth it? Time will tell.

For me to consider it a success, it should AT THE VERY LEAST keep up with a GTX 1050ti, which can Supersample BF4 at 150% on Ultra settings at about 30 fps. Seeing as XB1X has High Setting equivalent graphics, it should be hitting 60 FPS.

3. So you don't have official numbers from MS yet? Huh, that's what I thought.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3  Edited By GamingPCGod
Member since 2015 • 132 Posts

@Epak_ said:
@gamingpcgod said:

@gamecubepad:

1. I've explained on multiple occasions that the game does both improving the image resolution while improving rendering details. If you can't understand that, I don't know what to tell you

https://www.youtube.com/watch?v=LpajVt2fsog

Go to 1:31 (100%) and then go to 1:38 (200%). The crevices in the chair are more detailed and sharper, you can actually notice the fibers on the pillow, the player's skin is more realistic, you can actually notice the patterns in the cushions, and most of all, the models are clearer.

You'd see all that from a 4k screen too...

OMFG.

This is the very last time I'm going to explain this.

No, no you wouldn't, because if your GPU doesn't render the models at a greater detail - like it's doing in the BF4 video above - then it won't matter how high the damn resolution is. DISPLAY resolution simply DISPLAYS the video at a particular resolution. Supersampling, which is basically a more detailed version of multisampling, RENDERS the 3d models at a particular resolution.

Do you know what Anti-Aliasing is? It smooths out the jaggedness of edges on 3d objects. Do you know what Supersampling anti-aliasing does? It smooths out the jaggedness of edges on 3d objects WHILE rendering the INSIDE models at a higher resolution.

Do you know what display resolution is? It simply DISPLAYS THE VIDEO at a particular resolution. It, however, is incapable of fixing jagged edges and low 3d modeling details.

Display resolution =/= render resolution.

Tell me this: will rendering CoD 4 at 10k make the game look like BF1?

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 GamingPCGod
Member since 2015 • 132 Posts

@Epak_: Read my post.

Like I said, I don't give a rat's ass about display resolution. It's utterly irrelevant to me, since it doesn't even make the game look better unless you have a large tv screen. I COULD play it on my 60', but I CHOOSE not to.

It only improves quality IF YOU HAVE A LARGE ENOUGH SCREEN. You're damn right it looks clearer on a 60'+. However, on something like a 25' monitor - let alone a 15.6 inch - you won't notice ANY difference. Shoot, on my old 45 inch, I couldn't notice any different between 1440p and 4K. IIRC, most tvs are in between 37' and 47' inches. Most people aren't gaming on 60' tvs like us, so for them, they aren't going to notice much of a difference

Yes, I'm one of those weirdos who actually prefers gaming on his small monitor; it's easier to keep track of everything going on, especially when I'm playing a FPS or FIFA (I typically play Forza on my tv though).

However, like I've said for the 100th time, improving resolution DOESN'T MAKE THE GAME MORE DETAILED. Go watch a CoD 4 at 4k gameplay on youtube. Yeah, it sure does look sharper, but it still looks like shit (though they were pretty good for their time). It simply makes the shitty graphics simply clearer.

Loading Video...

Are you going to really sit here and tell me that this game looks any damn better simply because it's in 4k? No, it still looks like crap. And that's my point, 4k actually won't make the game look realer, simply clearer (and even then it's pretty negligible).

Nonetheless, SS is only one of the many ways to increase graphic fidelity. Consoles are not making much strives in other areas to improve the look of their graphics, and instead are focusing on "4K". THAT'S my main point. They prioritize clarity over fidelity, despite the fact that a) they will only be able to run 4k games at about 30-45 fps and b) most people don't even have big enough tvs to really take advantage of it.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 GamingPCGod
Member since 2015 • 132 Posts

@gamecubepad:

1. I've explained on multiple occasions that the game does both improving the image resolution while improving rendering details. If you can't understand that, I don't know what to tell you

https://www.youtube.com/watch?v=LpajVt2fsog

Go to 1:31 (100%) and then go to 1:38 (200%). The crevices in the chair are more detailed and sharper, you can actually notice the fibers on the pillow, the player's skin is more realistic, you can actually notice the patterns in the cushions, and most of all, the models are clearer.

2. Proof, or I'm calling BS.

3. Proof, or I'm calling BS. In fact, from what I've seen they've said NOTHING of the amount of VRam, which means you most likely just made that up.

And anyways, the quality of the GPU is more important than how much VRam it has anyways. That's why a 1060 3gb can get you 20 more frames than a 1050ti.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By GamingPCGod
Member since 2015 • 132 Posts

@Epak_ said:
@gamingpcgod said:
@Epak_ said:
@gamingpcgod said:

Wrong. Supersampling, unlike other AA methods like Multisampling, not only increase smoothness of the outlines of 3d models but also increases the INTERNAL resolution and smoothness of the 3d model themselves. Now, things differ from game to game (some use OGSSAA while others use SGSSAA), but generally this gives the 3d models a more detailed look. It increases the detail of 3d objects and then scales them down to the screen resolution.

Regular resolution only increases display resolution. It doesn't decrease the jaginness of 3d objects internally or on their edges, it simply displays the image as is at a higher resolution.

High display resolution won't fix jagged edges, low model resolution (For example, if you were to look at a rock in BF4 at 100% SS, you'd notice that it contains pixels, like a picture. However, increase it to 200% and the rock crevices actually look like rock crevices, not pixels), or poor model details. It simply makes what is already given to it by the GPU clearer.

Yeah man whatever, keep enjoying your 1080p laptop :)

Ahhh, the little console lem doesn't understand graphical settings.

Also, as I previously mentioned, I have a 60 inch 4K TV, but I rarely use it. And my "1080 laptop" has the capability to broadcast games at 4k onto 4k screens. So yeah, unlike the shitbox one x, I actually have options.

Ahhh, keep living in your fantasy world my friend and maybe go read about resolutions for a bit :) I have a 65" 4k TV BTW and play games at a higher resolution on my consoles than you play on your laptop :)

HAHAHAHHAHAHAHAHAHAHAHHAHAHAAHA.

Like I said, I don't give a rat's ass about display resolution. It's utterly irrelevant to me, since it doesn't even make the game look better unless you have a large tv screen. I COULD play it on my 60', but I CHOOSE not to.

But nonetheless, of course you have to play them at a higher res, YOU PLAY ON A BIGGER SCREEN (4 times bigger, to be exact). However, you actually play at a lower image quality, because if you haven't notice, you're increasing your screen size by 4 fold but only doubling the resolution.

And unless you play Forza at max settings at 4k resolution with 8x Supersampling at 60 fps, you don't, and you're not touching me. Even the shitbox one x will only be the equivalent of high PC settings, and still won't be able to run demanding AAA games at 60 fps at 4K.

For crying out loud, you don't even understand what Resolution Scaling is.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 GamingPCGod
Member since 2015 • 132 Posts

Consoles are evolving, so I guess it's good thing. Still don't see why one wouldn't simply just get a low budget pc.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By GamingPCGod
Member since 2015 • 132 Posts

@Epak_ said:
@gamingpcgod said:
@Epak_ said:

@gamingpcgod: I'm sorry, but supersampling is only a brute force AA method. Your 3D models don't get enhanced, nor more complicated. Downscaling from 4k to 1080p doesn't look better than playing a game in 4k on a 4k screen, period.

Wrong. Supersampling, unlike other AA methods like Multisampling, not only increase smoothness of the outlines of 3d models but also increases the INTERNAL resolution and smoothness of the 3d model themselves. Now, things differ from game to game (some use OGSSAA while others use SGSSAA), but generally this gives the 3d models a more detailed look. It increases the detail of 3d objects and then scales them down to the screen resolution.

Regular resolution only increases display resolution. It doesn't decrease the jaginness of 3d objects internally or on their edges, it simply displays the image as is at a higher resolution.

High display resolution won't fix jagged edges, low model resolution (For example, if you were to look at a rock in BF4 at 100% SS, you'd notice that it contains pixels, like a picture. However, increase it to 200% and the rock crevices actually look like rock crevices, not pixels), or poor model details. It simply makes what is already given to it by the GPU clearer.

Yeah man whatever, keep enjoying your 1080p laptop :)

Ahhh, the little console lem doesn't understand graphical settings.

Also, as I previously mentioned, I have a 60 inch 4K TV, but I rarely use it. And my "1080 laptop" has the capability to broadcast games at 4k onto 4k screens. So yeah, unlike the shitbox one x, I actually have options.

Also, unlike MS who's lying their asses off about the XB1X, I can actually play games at 4k 60fps

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 GamingPCGod
Member since 2015 • 132 Posts

@Epak_ said:

@gamingpcgod: I'm sorry, but supersampling is only a brute force AA method. Your 3D models don't get enhanced, nor more complicated. Downscaling from 4k to 1080p doesn't look better than playing a game in 4k on a 4k screen, period.

Wrong. Supersampling, unlike other AA methods like Multisampling, not only increase smoothness of the outlines of 3d models but also increases the INTERNAL resolution and smoothness of the 3d model themselves. Now, things differ from game to game (some use OGSSAA while others use SGSSAA), but generally this gives the 3d models a more detailed look. It increases the detail of 3d objects and then scales them down to the screen resolution.

Regular resolution only increases display resolution. It doesn't decrease the jaginness of 3d objects internally or on their edges, it simply displays the image as is at a higher resolution.

High display resolution won't fix jagged edges, low model resolution (For example, if you were to look at a rock in BF4 at 100% SS, you'd notice that it contains pixels, like a picture. However, increase it to 200% and the rock crevices actually look like rock crevices, not pixels), or poor model details. It simply makes what is already given to it by the GPU clearer.

Avatar image for gamingpcgod
GamingPCGod

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By GamingPCGod
Member since 2015 • 132 Posts

@MonsieurX said:
@gamingpcgod said:
@MonsieurX said:
@gamingpcgod said:

Yes it does. If you're screen resolution is 1080p (1920x1080p) and you set resolution scaling (supersampling) at 200%, then it renders the 3d models at 3840x2160p, or in other words, 4k. It's basic math.

Still displaying only 1920x1080 pixels.

Pretty much 4k images look better on 4k panels.

Ugghhhhhh.

The ACTUAL GRAPHICS are more detailed!!!! What don't you get about that?!?!

Does Bad Company 2 at 1920x1080 look the same as Battlefield 1 at 1920x1080, just because they display the same pixels? Of course not, and to suggest so is utterly ridiculous.

3D models are rendered ENTIRELY SEPARATELY from the resolution of the screen. Increase the 3d rendering model resolution, increase the details of the models themselves. This is why certain games look better than others at the same display resolution.

Display resolution =/= render resolution.

You can't be this dense.

lol

The ACTUAL GRAPHICS won't be more detailed on your 1080p screen than on your 4k screen

So you just reiterated what I've been saying? Uhhhh, okay.....

Also, I have a 4k tv but I don't use it for gaming, soooo.....