It's been a good long while since I've enjoyed a good racing game. Back at the start of the decade I devoted much time to Midtown Madness 2: An arcade style racing game which let you loose in free-roaming versions of London and San Francisco, to rip up the streets and race against a variety of AI opponents in licensed cars. Midtown Madness 2 was a great game which I now view as a classic, and probably the best fun I've have with a racing game… until now. Burnout Paradise made quite a few waves back in 2008/9, and as ever I join the bandwagon long after the main party has ended. A PC version was released in February last year, and amalgamated many of the previous updates to create what Criterion Games dubbed "The Ultimate Box". Despite not including any of the premium DLC, Burnout Paradise on the PC is a fantastic racing game. More than anything else, it captures perfectly the thrill of travelling really, really fast. Although Paradise City itself is very non-interactive, it forms a great backdrop to some incredibly exhilarating driving. To make things more fun, because of the complete lack of humans whatsoever, I like to agree with Ben "Yahtzee" Croshaw's idea that Burnout Paradise is set in a post-apocalyptic future where sentient cars have taken over the planet and that the only human left alive is the guy on the radio, DJ Atomica. What's even better though is that when you crash (and believe me, this happens very often), you are rewarded with a slowed down, blow-by-blow cinematic view of the wreckage of your vehicle being thrown across the road or crunching into oblivion as it slams headlong into a wall. Although there is some rubberbanding on the AI, they are normally sensible enough to be a challenge, but not an insurmountable one. There is also a good variety of events, my favourite being Road Rage, where you must takedown a certain number of AI cars by ramming them off the road. The online integration also works really well, in that Road Rules and Showtime Rules are automatically collected and streamed into your game, so you immediately know who you need to beat in order to rule the road. All in all, a great racing game, and one that I hope to return to, after I finish my newest set of travels in Post-Apocalyptia…
Yes, Fallout: New Vegas is here, and my journey back into the Wasteland is in full swing. I am definitely enjoying New Vegas to an equal degree to that of Fallout 3, and reminded me fully why I loved that game so much. I would raise a few minor criticisms: The bugs are back and are still annoying, and the Mojave Wasteland doesn't quite have the same number of recognisable landmarks as the Capital Wasteland did. So whilst there is the Hoover Dam and the Lucky 38 tower presiding over the glitzy New Vegas Strip, it doesn't really compare to the US Capitol and the Washington Monument in terms of wow factor. However, the Wasteland is more detailed and true to life in several places, to such an extent that if you look at pictures of the real-life Goodsprings, Nevada on Google Earth, their General Store looks extremely similar to the one in the game. Nonetheless, the Mojave feels more alive and vibrant, in that there are more minor quests and more towns with NPCs just going about their daily business. I would also say that the main questline is better than Fallout 3's "hunt to find my father" narrative, although it does weave about a bit when getting near the end. Nonetheless, the introduction of factions and reputation lead to some interesting developments, which can shift the entire balance of power in the area. The reputation system more or less makes Karma irrelevant, and it still becomes a bit irritating when you gain a Karma loss by stealing from the oppressive, enslaving Caesar's Legion. Generally, the things which have been done right: The great quests, addictive gameplay, many characters, locations and better orchestral soundtrack, far outweigh the negatives of the crashes to desktop and the lack of music on the radio (although I love Wayne Newton as Mr. New Vegas). Generally, if the DLC is done to Point Lookout standard (the best of Fallout 3's DLC), I could imagine spending a lot more time in the Mojave in the months to come.
P.S. Very good news off the back of my previous BioShock 2 moaning: 2K Games decided to wisely un-cancel Minerva's Den and the patch for the PC version, and they are due to be released in the next few months. Apparently this was done because of the large outpouring of feeling from the community, so it just goes to show that if you care about something enough, people can change things. So I'm glad my email helped to sway the management's opinion. My faith in 2K has been partially restored and they have been tentatively removed from the Publishers Blacklist (Ubisoft remain however). I guess this means I will need to amend a section of my lengthy BioShock 2 review. ;)
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