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gdorf101

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#1 gdorf101
Member since 2007 • 27 Posts
[QUOTE="gdorf101"]

There are a lot of reasons that people pick on TP. For one, it was released on a next gen system, so people's expectations were probably even higher than their already too-high expectations. I say that they were already too high, because there was massive hype for the game, and, especially after WW, people were expecting something fresh, new, and innovative. However, the game wasn't originally meant for a next gen system, so that expectation was flawed. And as for new and innovative? Well, let me just say that uniqueness does not a good game make. Just because WW had an incredible control scheme that TP didn't really improve on that much, doesn't mean that WW was a better game. If you gave both games to a neutral gamer that had never played or heard of either's hype, that would be the true test. I contend that such a player would choose TP over WW, because of all of the reasons I mentioned earlier. I don't enjoy TP because it was like OoT. Frankly, I didn't find OoT to be all that great... (let the stoning begin). I didn't find many similarities to OoT. Although OoT had dark settings and atmospheres, it still wasn't really as mature or epic as TP, because TP capitalized on those settings and put more depth to the story. It had the feeling of doom being brought upon towns and civilizations, with children actually in danger and all. Not just having people happy, living their lives, while monsters are all around destroying the world. It also gave impressions that the enemies had lives and weren't mindless monsters, and made Link's adventure more of a quest than a hack and slash through armies and puzzles.

There were a lot of reasons why TP was great. However, with all of the hype, it wasn't as enjoyed as it should have been, and was far more open to scrutiny. If you expect filet mignon and get a rib eye, it's going to affect your taste.

Wintry_Flutist

I can only say you are easily impressed. Good for you, you'll enjoy a lot more things than me, but frankly, Harry Potter delivers more feeling of doom than TP and those weird kids.

Easily impressed because when comparing two things I can see a difference..? Nice, attack me instead of the argument. Very mature. TP wasn't the most epic game in the world, and did not have the best storyline ever, but COMPARED to OoT, it was MUCH greater in those elements. I'm not just talking about the kids. The kids were only in the game for the first third or so of the game, if even that. I'm surprised you can say I'm easily impressed, when you're the one trying to defend WW over TP, which is well, even less than OoT in every element except for gameplay...

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gdorf101

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#2 gdorf101
Member since 2007 • 27 Posts
[QUOTE="ozzsoad"]

1.Every Zelda game is this way, why pick on Twilight Princess?

2. "Twilight Princess is too much like Ocarina of Time." Oh really? Even if that were so, why is that a bad thing? I personally don't think it's true. "Oh, but there are Gorons and Zora's." So? They're a part of the Zelda universe, and have been for a long time. Zora's have been around since ALttP. "Yeah, but Epona...." Would you rather walk? Oh, and gee, you can battle and attack enemies while riding her, that hasn't been done before. "But the Dark World, it's been done before." Not like this. Instead of a pink bunny, you're a kick ass wolf with abilities never even touched in any of the other games. "But, but..." Just stop.

Wintry_Flutist

1. If we pick on TP, it's certainly because there is something about it. Consider that almost no one was dissing TP or avoiding the hype before launch (= before actually playing it), and this talk started only after it. No one wanted to bash it, but after the actual game was released, it started. There has to be something, don't act as if we are just dumb and blind.

2. There you go, everyone who loves TP loves it because it's similar to OoT, yet they deny it and try no matter what to prove TP is original. In other words, you're just admitting a Zelda needs to be original. If TP was original, no one would need to get through the trouble of proving it.

There are a lot of reasons that people pick on TP. For one, it was released on a next gen system, so people's expectations were probably even higher than their already too-high expectations. I say that they were already too high, because there was massive hype for the game, and, especially after WW, people were expecting something fresh, new, and innovative. However, the game wasn't originally meant for a next gen system, so that expectation was flawed. And as for new and innovative? Well, let me just say that uniqueness does not a good game make. Just because WW had an incredible control scheme that TP didn't really improve on that much, doesn't mean that WW was a better game. If you gave both games to a neutral gamer that had never played or heard of either's hype, that would be the true test. I contend that such a player would choose TP over WW, because of all of the reasons I mentioned earlier. I don't enjoy TP because it was like OoT. Frankly, I didn't find OoT to be all that great... (let the stoning begin). I didn't find many similarities to OoT. Although OoT had dark settings and atmospheres, it still wasn't really as mature or epic as TP, because TP capitalized on those settings and put more depth to the story. It had the feeling of doom being brought upon towns and civilizations, with children actually in danger and all. Not just having people happy, living their lives, while monsters are all around destroying the world. It also gave impressions that the enemies had lives and weren't mindless monsters, and made Link's adventure more of a quest than a hack and slash through armies and puzzles.

There were a lot of reasons why TP was great. However, with all of the hype, it wasn't as enjoyed as it should have been, and was far more open to scrutiny. If you expect filet mignon and get a rib eye, it's going to affect your taste.

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gdorf101

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#3 gdorf101
Member since 2007 • 27 Posts
[QUOTE="gdorf101"]

I will admit that Windwaker was an enjoyable game. Clearly, the good outweighed the bad. The controls were amazing and innovative for its time, making Twighlight Princess' control scheme nothing special. However, Windwaker's major flaw, by far, was the time spent on that atrocious ocean! 75% of the game was traveling around, having to constantly redirect the wind. Any game where you have to change the channel while playing a game because you're too bored, having to wait to reach your destination, can't be praised too highly. Even when you had the abillity to teleport, they only let you teleport to 20% of the squares on the map, which meant that you still had to constantly change the wind and wait. Any completionist that doesn't like cheating and using FAQs the first time around will tell you how annoying it can be to find and search for anything.

(In case you haven't played the game, this paragraph holds some spoilers.) Another major flaw of the game was the story. It was just way too predictable. Honestly, who didn't suspect Tess? Not to mention the ending of the game! The ENTIRE game ended up being completely useless, because victory wasn't even held by Link beating Ganandorf! The ghost king ends up saving everyone! You might as well have just went straight to Ganandorf and given him your piece of triforce, so that you could get knocked on your butt and the king could grab it before Ganondorf grabbed it anyway!

I know Zelda isn't played for its story, but when they just stop trying, it gets annoying. At least in Twiglight Princess, they had something somewhat innovative and different from the other Zeldas. The Triforce wasn't even mentioned throughout the entire game. Obviously, I don't have to go into how amazing the graphics and world was. Even though graphics shouldn't be the defining trait of any game, it certainly added to the epic feel of the game. It was also a much darker kind of Zelda, not just with the graphics (In the first cut scene, you have an enemy smashing away a child!). The storytelling was amazing, even if the storyline itself wasn't (the throwing in of Ganandorf at the end was kind of lame, admittedly, but I'd have been peeved if he wasn't in it at all). Twighlight Princess was more of an epic adventure akin to what Zelda should be, with no tedious and tiresome qualities like Windwaker.

mrjam0

i kinda liked the ocean, gave the game some scale and an epic feeling to it.

however, i dont really think i can put one ontop of the other. i liked 'em both

The only reason they put in a massive ocean was because people complained that Ocarina of Time had too small of a world. So what was Nintendo's solution? Make you have to travel for hours on end to reach any destination! Even if it ends up being the wrong one by mistake! Yea! That should give them less to b**** about! :P

I hated the ocean. Sorry. hahah. Otherwise, it would have been a near flawless game (minus the ending).

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gdorf101

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#4 gdorf101
Member since 2007 • 27 Posts

[QUOTE="gdorf101"]...Honestly, who didn't suspect Tess?Cesar_Barba
Perhaps you mean Tetra?

uh, right, Tetra. my bad, hahahah. Clearly, she did not leave a memorable impression. Guess it's been too long since I played that game.

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gdorf101

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#6 gdorf101
Member since 2007 • 27 Posts

I will admit that Windwaker was an enjoyable game. Clearly, the good outweighed the bad. The controls were amazing and innovative for its time, making Twighlight Princess' control scheme nothing special. However, Windwaker's major flaw, by far, was the time spent on that atrocious ocean! 75% of the game was traveling around, having to constantly redirect the wind. Any game where you have to change the channel while playing a game because you're too bored, having to wait to reach your destination, can't be praised too highly. Even when you had the abillity to teleport, they only let you teleport to 20% of the squares on the map, which meant that you still had to constantly change the wind and wait. Any completionist that doesn't like cheating and using FAQs the first time around will tell you how annoying it can be to find and search for anything.

(In case you haven't played the game, this paragraph holds some spoilers.) Another major flaw of the game was the story. It was just way too predictable. Honestly, who didn't suspect Tess? Not to mention the ending of the game! The ENTIRE game ended up being completely useless, because victory wasn't even held by Link beating Ganandorf! The ghost king ends up saving everyone! You might as well have just went straight to Ganandorf and given him your piece of triforce, so that you could get knocked on your butt and the king could grab it before Ganondorf grabbed it anyway!

I know Zelda isn't played for its story, but when they just stop trying, it gets annoying. At least in Twiglight Princess, they had something somewhat innovative and different from the other Zeldas. The Triforce wasn't even mentioned throughout the entire game. Obviously, I don't have to go into how amazing the graphics and world was. Even though graphics shouldn't be the defining trait of any game, it certainly added to the epic feel of the game. It was also a much darker kind of Zelda, not just with the graphics (In the first cut scene, you have an enemy smashing away a child!). The storytelling was amazing, even if the storyline itself wasn't (the throwing in of Ganandorf at the end was kind of lame, admittedly, but I'd have been peeved if he wasn't in it at all). Twighlight Princess was more of an epic adventure akin to what Zelda should be, with no tedious and tiresome qualities like Windwaker.

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gdorf101

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#7 gdorf101
Member since 2007 • 27 Posts
Does anybody know if the guitars that are made for Rock Band work for Guitar Hero 1 and 2 on the PS3? I know the GH3 Guitar doesn't work. Or is there a way to use a GH3 guitar to work, or get a PS2 Guitar to play on the PS3?
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gdorf101

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#8 gdorf101
Member since 2007 • 27 Posts

I know that the new 80gb ps3 is supposed to no longer have the emotion chip, and instead is supposed to have that thing that europe and korea has, but what about the new 60gb ps3's? I went to purchase a ps3 at gamestop today, but they told me that the ps3 they would be selling me just came in last week. Does that mean that it was probably manufactured with that crappy new chip? Do all newly manufactured 60gb's still have the emotion chip anyway? Or did they stop making the 60gb's altogether, and any new ones in stores are just from storage warehouses, and would thus have the emotion chip?

For those of you who don't know what the emotion chip is, it allows for compatibility with old ps2 and ps1 games because it's the same hardware that the ps2 has. The new chip that they are putting into the 80gb's are more like emulators, in that they play software and have to be updated in order to play more of the ps2 and ps1 library. Sony did this to cut back on costs since they're bleeding money out the whazoo from the ps3. If you ask me, this will just make it worse.

Help would be greatly appreciated. Thanks everyone!

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gdorf101

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#9 gdorf101
Member since 2007 • 27 Posts
k. thx guys. guess there's really nothing to regret then
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gdorf101

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#10 gdorf101
Member since 2007 • 27 Posts
This has probably been discussed before, but what's the difference between the collector's edition and the normal one? I'm sort of kicking myself for not buying the collector's edition before, and now it looks like it's not being sold anymore. Should I even care? Anybody know if there's a place to still buy it (besides eBay)?
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