I recently read the editorial in the August issue of GameInformer by Andy McNamara in which he decries the immaturity of gamers in online play. (http://www.gameinformer.com/blogs/editors/b/giandy_blog1/archive/2011/07/12/lfte-the-highest-court-aug-11.aspx). To quote: "far too often gamers use online gaming as a way to insult people on a personal level regarding their race, their sexual orientation, or even something as simple as how they speak. It doesn't just happen occasionally in passing. It is a relentless assault on good taste in game Âafter game." I wholeheartedly agree. And it doesn't just happen while actually gaming, it happens on message boards, comment sections and anywhere else one can anonymously say whatever one wants. Granted, it's a widespread Internet problem, but in my experience it's worst on YouTube and sites that have anything to do with gaming. He closes his editorial with the observation that "this childish behavior will always be the black eye that keeps the rest of the world from respecting the medium"
I would take what he says a step further and point out that childish themes, subjects and influences in game design hold back gaming from getting the respect it deserves. Specifically, I would say, as long as games are focused on violence and the depiction of women mainly for sexual stimulation -things thatappeal mainly to young men - our hobby is not going to achieve the level of widespread appeal that other media have. I've heard it said that the game development industry is infused with immature man-boys who design games based on what appeals to them, at the expense of true growth and genuine mature content. (Need I say I'm not talking about porn here...?)
Looking at the top 20 bestselling XBox games according to Amazon.com (http://www.amazon.com/gp/bestsellers/videogames/14220271/ref=zg_bs_nav), 10 have shooting, punching and/or stabbing enemies to death at the core of their gameplay. Of the rest, two are (US) football games, which are arguably based on violence and appeal to the same audience as the shooters; two are Catherine, which (if you ignore some signs of mysogyny) is a step in the right direction, but still has extended segments of violent gameplay; one is Portal, in which you don't shoot things too much but you get shot at and die a lot; 3 are not games but purchase points cards and Kinect hardware. That leaves two games that might appeal to someone who isn't interested in violence - Dance Central and Kinect Sports. Fully 88% (15/17) of the bestselling games according to Amazon.com feature violence as a, if not the, main feature.
The problem appears to be getting worse as time goes on and consoles and the PC have developed their capability to display blood and guts more realistically. The games on the DS are lower resolution so we get more Professort Layton and less Call of Duty. My ownexperience with PC games in years gone by was not so focused on violence, even if you count strategy games and military flight sims as violence, which you are free to do. There used to be a lot more of the likes of Monkey Island, Sim-* games, Rollercoaster Tycoon and Myst.
To add to the issue, we have games that (successfully!?!) attempt to attract an audience specifically through the morbid appeal of grotesquery. Mortal Combat is just another figthing game franchise. What sets it apart, by the developers own admission, are the over-the-top, sadistic "Fatalities" now gloriously rendered in full HD so you can see innards, and windpipes of the recently dismembered and decapitated. We have marketers trying to appeal to God knows who (alright, we do know, actually...) by positioning their product as something your mom will hate. And most disturbingly, we have the developers of Duke Nukem who don't have sense enough to know depicting women as naked alien sex slaves in bondage, for whom the only release is death at the hands of the player, is a little offensive to most people, even if it's supposed to be tongue in cheek.
As long as the gaming industry is in the hands of and supported by immature males this trend will only get worse. I know we can do better. The best thing we can do is continue to point out the problem, stop buying the same old product and support developers who make great games by trying to do something different. This is not to say there is no place for violent games, any more than there is no place for violent movies, but it shouldn't be 88% of everything that's available.
Log in to comment