I hope they're brining new mechanics, more interesting and varied missions, and more responsive controls this year. Otherwise who is going to care once Red Dead Redemption 2 launches? Seriously, in a year that started off strong with RE7, Horizon, Zelda: BOTW, Nioh, and Nier, Ubisoft is going to have to try a lot harder to stand out. EA already learned that the hard way.
The game will still sell well on name recognition alone, but I'm still skeptical.
@mushywaffle: I don't know if Tamoor didn't want to play it, or if he just has very different tastes from you and I. I definitely have a bias against him due to some of the stuff he's written in the past (and a flippant/dickish attitude he's displayed for spoilers), and the videos of him playing Zelda: BotW are cringe-worthy. He didn't seem to understand what he was doing in that game, and it makes me wonder about him with a lot of his content.
But that's why it's good to read a variety of reviewers. You get a spectrum of tastes, and you become familiar with whose tastes match your own. Tamoor definitely isn't for me.
Nioh? This is an absurdly good list and we're only 1/3rd of the way through the year. That 1 week period that saw the release of both BotW and Horizon might have been the greatest single release week in a long time in terms of quality.
@Itzsfo0: I think the idea of nostalgia coloring your memories of a game has flown right over your head. The game isn't nearly as today as you remember it being back then. It happens to a lot of games. Get over it.
@deakenblack: Or maybe a lot of those early 3D games weren't that fun to begin with, and you need to take off the rose-tinted glasses. I still own two N64s, and there are plenty of classic games that didn't age well. That era was a period of growing pains for game design as developers learned how to handle 3D environments and especially camera controls. Bad camera controls adversely affect the fun to be had in many games, and platformers are inherently susceptible. It shouldn't surprise anyone that adhering to camera mechanics from two decades ago can lead to lower scores for a modern game. They had an opportunity to improve an issue that plagues the original BK games, and they chose to leave it the same. Shovel Knight was great because it borrowed the best ideas from NES games and left out the annoying shit that wouldn't fly today. This apparently failed to follow Yacht Club's example, and ignored two decades worth of game design evolution.
@faptimusprime1983: Have you been living under a rock? Diversity has been a theme of this series since the first game, with heavy doses of it always being served up via the crew.
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