goodtobeback's forum posts

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 goodtobeback
Member since 2010 • 707 Posts

framerate depends on what location and what u are doing and how many people onscreen at that moment.

the framerate is different every playtime, but there's certain area's framerates usually get lower.

halo reach is the most unpolished shooter this generation.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 goodtobeback
Member since 2010 • 707 Posts

[QUOTE="goodtobeback"]

i can post video proof if u want dude.

i know im right, i own the game dude the framerate is the most unstable i seen in a fps this whole generation besides like quake 4 on xbox360 it's got quake 4 syndrome.

Teufelhuhn



You already tried. Do you have more videos with framerate issues that only you can see?

And seriously now, most unstable FPS this whole generation? This is getting completely ridiculous.

only i can see? the framerate will drop out of no where for no reason and with a.i on screen like quake 4.

are you even a pc gamer?

http://i54.tinypic.com/rtqbux.jpg

see halo reach's tree shadows suck compared to black ops also, halo reach's tree shadows are like blob shadows almost LOL freaking lightmaps.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 goodtobeback
Member since 2010 • 707 Posts

[QUOTE="goodtobeback"]

[QUOTE="Teufelhuhn"]

Nobody is trolling you. You've just completely failed to provide anything even close to proof. And then when someone disagrees, you just shrug it off as if you have some amazing power of youtube framerate perception that everyone else lacks.

Avian005

i can post video proof if u want dude.

i know im right, i own the game dude the framerate is the most unstable i seen in a fps this whole generation besides like quake 4 on xbox360 it's got quake 4 syndrome.

So then post it. If you got proof use it.

even if i capture it u people still denie it.

it runs like quake 4 on xbox360 no joke, has issues like that.

perfect way to decribe halo reach's performance.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 goodtobeback
Member since 2010 • 707 Posts

[QUOTE="goodtobeback"]

you people are pissing me off, trolling me i speak only the truth i dont make up bs.

Teufelhuhn



Nobody is trolling you. You've just completely failed to provide anything even close to proof. And then when someone disagrees, you just shrug it off as if you have some amazing power of youtube framerate perception that everyone else lacks.

i can post video proof if u want dude.

i know im right, i own the game dude the framerate is the most unstable i seen in a fps this whole generation besides like quake 4 on xbox360 it's got quake 4 syndrome.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 goodtobeback
Member since 2010 • 707 Posts

ive experienced hitching in halo reach single player like when u go through a checkpoint the game hitches, but i had it hitch a bunch of times not even going through a checkpoint plus your freelook turning get's slower looking at certain area's within levels.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 goodtobeback
Member since 2010 • 707 Posts

[QUOTE="goodtobeback"]

http://www.youtube.com/watch?v=HyctBUmsCwU&feature=related

ahhaah 7:55 u can see framerate hitching/chopping up and he's not even outside yet, when ur outside it's much worse.

trust me major hitching issues.

Avian005

Alright, I'm done. Still saw no issues. I'll keep watching videos you post but won't reply until you've found proof.

do not have the eye.

u can hold down your freelook analog stick and let it spin in circles and u will see it slowdown when u are looking in enemys direction and speeds back up when u look away from enemys that's framerate drop.

you havent been playing console shooters long enough to know this it seems.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 goodtobeback
Member since 2010 • 707 Posts

if your a crazy player like me and just run out of open quake style lol, the hitching is like x300 times worse.

that dude was just camping from window like noob and it's still hitching.

it actually effects your crosshair/freelook aiming.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 goodtobeback
Member since 2010 • 707 Posts

[QUOTE="goodtobeback"]

[QUOTE="Avian005"]What level/scenario would this be?

worknow222

http://www.youtube.com/watch?v=HyctBUmsCwU&feature=related

7:28 the framerate takes a major hit during that battle/section of map.

notice digital foundry didnt analyze framerate in that section because they know it's downright horrible.

Why are you still spewing BS we all know your a troll so Troll off

look at 7:55 u can see it hitching http://www.youtube.com/watch?v=HyctBUmsCwU&feature=related

obviously u arent a pc gamer and dont know anything about video games.

Avatar image for goodtobeback
goodtobeback

707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 goodtobeback
Member since 2010 • 707 Posts

http://www.youtube.com/watch?v=HyctBUmsCwU&feature=related

ahhaah 7:55 u can see framerate hitching/chopping up and he's not even outside yet, when ur outside it's much worse.

trust me major hitching issues.