This is a shake up for Unreal's dominance. However obviously this is a sound strategy decision for EA to get their developers to use engines in their portfolio, rather than continue licensing externally.
This proves that EA has no idea how to run in this business in a sustainable way.
The closures, controlling and streamlining of IP's into nothing but sludge will destroy this industry that revolves around creativity and. most importantly, innovation.
They are killing serious sales potential here, wtf is wrong with them. Just because Halo was built on consoles doesn't mean something as ambitious as this has to be.
greasemonkey42's comments