7-4-13
Yes, Watch Dogs has me excited for a new game since well, since Arkham City, but a lot of games in the meantime, have been entertaining: Tomb Raider, Dishonored - bah, I haven't posted since '10 so, A LOT of games have come out...but The Division has me pretty interested. The online aspect of it has me a bit hesitant, well, since what if you can't find anyone, the lag, the shitty players, the greed for experience, etc. but, the idea is very exciting. The new Bungie game seems similar, so I think most games are now going to be like MAG, but what if like MAG and Confrontation, or hell, APB, it falls flat?
But that did not stop me from coming up with a few ideas for this game, or future games like it:
The world should be ever changing, it is always online, so there is no reason that the city itself should not be like it is almost alive. New people to help, new items in banks, vaults, pawn shops, etc, or in side streets, since "other players" were there, and probably died -a la Dead Souls- then why not here too, also the idea where on Bulletin boards/info in the Police Dept. or diff. locations in the city, it will tell the player of possible trouble, sniper hold outs, or even "player" gangs in certain areas of the city, sort of like, GTA4, where, you'll go into a area of the city, and there could be a sniper on some rooftop, but here with intel (that other players leave behind -or even put to then be an ambush or misinformation....) and the like, it could warn you, and then you have a Hurt Locker moment, in how to take that person, or persons -team- down. Endless possibilites as I see it.
I could very much see this game being like Guild Wars 2, Warcraft or other big rpg games with endless missions and encounters. The leveling up is going to be interesting, since well, personally I don't care for leveling up -like in Borderlands- but more the cool encounters, gameplay and just fun factor -Ghost Recon aspect- but other gamers seem to only care about this...so, the balance is going to be tricky. Also, such games need some type of world reward in itself. You saved some people or better, reached a cool objective where other players were fighting to take over, or better yet, saved another team which was being over run by "enemy" teams. Think it, live back up for real players. They can send a distress signal, need backup, etc. and the closest team can try coming into that fight, but so too, can another "anti-team" so...an endless firefight? hm...still, sounds neat. This has too many actual, real world, "military training" in my op, for it just being a game, but well, I still see it as pretty neat, even if I am against the MIC of everything in our society now.... But for multiplayer, or campaign, or however this game is going to work out, I would love that feeling of actually going in with your team of three, and trying to take on another tactical team... you die, and well, have to wait for the outcome of the battle, with your two left teammates, just like in Execution in Gears or uncharted 2, or can give intel to those players via they sacrificing exp. or stats or something along those lines. and then the winning team gets higher notoriety or rep, or a new item to choose from, or the downed players equipment..etc. Also, would be neat if game modes where, like Full Spectrum Warrior, you go from one place to the next but your gear is diminishing, less ammo, less grenades etc, so make it more intense, watch your shots, less damage, etc. just more "tactical"/"real"...
Also, the idea is that a total black out occured, well a virus spread, and then black out, so my point being why not then have teams where they are like in I Am Legend, trying to find a cure, the way it spread, different objectives, stuff that has "in world" ramifications. I just saw World War Z and well, it had a very game feel to it, a bit lame in parts, but over-all "holy shit" through out. So, what is the objective of this game? To solve the disease, the black out, the anarchy, what? So it'd be neat to slowly as the game progresses, more players take sides, take tasks, etc, the developers adapt the game to play how the players have taken the game. Heroes or anti...save or just keep f-ing things up....THAT idea is grand. won't happen, but think of the creation for new gaming this can imply....the creators just need to create the template, ie pen and paper rules, the players execute the rules...and so a different experience every time...for different players, skills, and strategies...so too all out shoot outs!...heh...The end result can not be just, another fps or 3rd ps, run and gun and onto the next yellow objective, but what if a more damn that fire fight was intense...can't believe you took on three guys on your own...or such... moments to make a match memorable...so yeah, I need to look at the gameplay trailer, have to refresh all the cool ideas that came after I saw it...
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