If they chose a darker lit area for gears of war 2 same brightness as killzone2 part they shot comparing models gears 2 would of looked better. it was just the section/lighting making gears2 look crap.
they haven't really made enough games or diverse enough games to establish themselves as number 1. they should try their hand at something besides FPS.Zero5000X
they should learn to make their own graphics engine, valve licensed the quake 1 engine to make half life 1 and they still used code from quake 1 engine to make their source engine for half life 2. but the source engine is too out of date why dont they atleast rewrite the engine to support per pixel dynamic lighting?
Can you do this in killzone2? on crysis warhead the mine shaft level you can rip the light off the ceiling/walk around with it or throw it or shoot it out. http://i42.tinypic.com/2vxf24y.jpg throwing the light^^, badass walking around with a big ass light lol.
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