@dannydopamine18 @CallMeDuraSouka And then what happens when you have teammates/enemies in all corners of the map? Your average TDM has people running mindlessly around a pretty small map, it's kind of hard to find a spot to spawn someone without them being close to SOMEONE on the opposite team, and considering you can shoot through walls and call in airstrikes it's not like being placed on the other side of a wall is necessarily safe. But hey, it's super easy to write algorithms that can track all this player movement and determine the best spawn points so I'll sit here and you can just post your perfected spawning code and I'll shut up.
Oh, wait.
I don't even like or play Call of Duty but don't act like it's easy to develop a game and that you could have done better.
Is the headline referring to the legacy of a few good survival horror games and then a multitude of bland action games? Probably, the bar isn't very high anymore.
@vadagar1 Are you entirely oblivious to Japanese culture? Look at any anime ever made, they all have characters with wacky hairstyles. They use the hair as a means of giving characters a more distinct identity, something immediately recognizable. This is nothing new, especially in the Final Fantasy series. I really do not understand why people still complain about this like it's a shock.
There's nothing to convince me of. Sure the game probably has a well written story and I'm all for that but it doesn't change the fact that the game play, the parts where I'm actually playing, is shallow and boring. You're totally right in saying that games can be many things, but don't be surprised when the general public does not connect with the type of game you made.
This article just reinforces my plan to hopefully work for ND when my 3 year game development course finishes at college. You can tell they aren't foolish, they know if their developers don't have their heart into a game, it won't be special.
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