heatpackinyum's forum posts

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heatpackinyum

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#1 heatpackinyum
Member since 2004 • 56 Posts
I'd love to see Otogi come back on this gen.
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heatpackinyum

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#2 heatpackinyum
Member since 2004 • 56 Posts

I still think the 2nd one was the best..those arcologies were great

Land-0-Funk

Seriously. Arcologies and the SCURK.

Man everything post-SC2000 sucked.

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heatpackinyum

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#3 heatpackinyum
Member since 2004 • 56 Posts

It may be profile related or it may be the general save game bug that is among the many problems Gears for Windows is having:

http://gearsforums.epicgames.com/showthread.php?t=583531

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heatpackinyum

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#4 heatpackinyum
Member since 2004 • 56 Posts

7.0 is ridiculously generous.

Single player DX10 is an atrocity. That first patch attempted to fix a few things by yanking the more interesting DX10 effects (the distinct depth of field blur) almost completely out. I could see glimmers of an entertaining game there, but the technical issues nuked it for me.

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heatpackinyum

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#5 heatpackinyum
Member since 2004 • 56 Posts

People seem to forget that you're allowed to dislike things.

If it's not your cup of tea, play something else that you dig more.

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heatpackinyum

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#7 heatpackinyum
Member since 2004 • 56 Posts

Threads like this are asinine as the choice doesn't have to be binary: you will be able to play both (and like both) should you so choose.

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heatpackinyum

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#8 heatpackinyum
Member since 2004 • 56 Posts

[QUOTE="heatpackinyum"]

id, while not dead, is no longer the producer of the de-facto standard engine. Yes, there's Quake 4 and Quake Wars, but they don't own the market like in the Q1/Q2 engine days.

PCgamerX

Obviously id has not been at the forefront of gaming as much lately because they have been working on this new technology and a brand new IP to go with it, called Rage. Tech 5 may very well become the "de-facto standard engine" once developers see how cool it is. The megatexture concept being implemented on all surfaces (not just terrain as in the modified Doom 3 engine used in Enemy Territory: Quake Wars) and the built-in support for multi-platform development are going to be huge. I think Tech 5 will be every bit as big as the Doom 3 engine was 3 years ago, especially since id is developing a brand new game with this one.

This reeks of fanboyism. id hasn't put out a completely new ip since quake, and empirical data suggests it would be a non-issue anyway; they disappeared from the face of the earth, brought out Doom 3 and a common reaction was "well, id makes great engines, not necessarily spectacular games." Raven licensed the engine, as Raven always does. If a company resting on its laurels from ten plus years ago develops an engine that nobody else licenses, does it have any effect on the larger industry?

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heatpackinyum

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#9 heatpackinyum
Member since 2004 • 56 Posts

Ignoring the obvious anti-vista bait, this seems to merit a big "meh."

id, while not dead, is no longer the producer of the de-facto standard engine. Yes, there's Quake 4 and Quake Wars, but they don't own the market like in the Q1/Q2 engine days.

Carmack seems to enjoy his status as industry contrarian, so I would think that seeing what Valve and Epic have planned would be a better indicator of what the industry as a whole is going to do.

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heatpackinyum

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#10 heatpackinyum
Member since 2004 • 56 Posts

Unless this is a poor attempt at trolling, if a game doesn't interest you, don't worry about it.

Simple, eh?

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