Oooh! I'm starting back up in the mapping! I made 2 CSS maps that are really cool! The first and favorite, is a maze, well a small maze that you can learn in 2 rounds or less :P But it's fun, 16 T spawn points are placed in one side f the map and 16 CT spawns are placed in a narrow hallway on the other side. The job for the CTs is to get to the T side and climb the pipe up to floor 3. just a large room. Up there is 4 Hostages waiting for rescue. Now once they follow you you have 2 choices, you can just through an ok sized hole in the floor down to floor 2 where you can jump through a slightly smaller hole in the floor down to the T base or you can go down the small hole wich has the ladder. The holes take 7 damage to you, and the ladder takes none. The holes are easier to get through but they lead right into enemy hands. And the ladder is slightly harder to get to and it places you in the middle of the map. From there you take the hostages to the center of the CT base. The T's job is not to let the CT's do theirs :P
My second one is a mix! It's called cs_de_tower! Has some bugs though :( The CT's start at the top of a tower. Now here they have 3 choices. 1 go down the stairs to rescue the hostages in the warehouse below...2 stay here and protect the Rescue point/bomb target (yes that's what I said!) or commit suicide and idioticly jump off the top of the building to the grassy landscape below :P (I don't recommentd this :)) The terrorists spwn behind a large brick wall so they aren't imediatly killed by those CT's! They spawn down on the grassy land scape theat CT's might decide to fling themselves to (:P) They spawn by a small warehouse holding 4 hostages. They have to protect them so that the CT's can't do their job, or head to the top of the building to bomb the Hostage rescue zone!
If anyone wants them I may considdering giving them out...BTW: If time runs out on the second one CT will win even though it should be tie. And the bots canm't climb the ladder in the first level :)
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