@Lhomity Mike* Ross' a pretty cool, he knows what he is talking about. As for your complain (and probably everyone else who hates fighters) about the complexity of the genre... Those variation of attacks and long combos are strictly optional. Not everyone can pull off those difficult combos, not even the top players. Options are there to make the game unpredictable, thus making you think constantly. Strategies and techniques are essential to a fighting game, how much you can master it is really up to you.
I am not sure how anyone can fix the problem with player attitude though. But I realize players can get pretty personal when playing fighters online. Unlike other genre where you could be playing against multiple people at the same time, you are only fighting the other guy 1 on 1 and most of the time, you can recognized that person by the character he picks and the habits he uses. It's not like a shooter where the next guy is exactly a clone of the other, it's much more forgettable being one upped by the others. And this is where the size of the community comes into play, where the small AND dedicated group of people can actually hurt the genre.
The absolute biggest problem with the genre is definitely the size of the community. What happens when someone new to a fighting game goes online only to find themselves getting beat up by more experienced players? They quit and never come back. Being able to fight with players of similar skill is much more enjoyable.
Making fighters free to play and matching up players with similar class may possibly fix the genre.
@mappyislove Chill, and you wonder why other people hate the fighting game community. I personally don't care how my opponents act, but a lot of people do.
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