@Morphine_OD Uncharted is a different style of game. Gage's games were attempts at creating interactive movies. He wasn't fully successful, but they were damned good attempts.
@Morphine_OD @ALCHEMYSTO But he tries, unlike so many modern developers. And it's not the story that was important in Heavy Rain and Fahrenheit, it was how it was told. He's trying to make the most of technology to try and draw people into games, instead of the likes of Peter Molyneux harping on about Kinect.
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