I’m not here to knock the game, but I feel the game has not graphically evolved since it’s origin on the Dreamcast. Don’t get me wrong, it was so perfect in every way; yet, it feels very much the same. It’s still gorgeous, but I feel like it’s missing something.
@nibbin1191: You also have to know, Kojima was done with Metal Gear after 4. The other concepts where supposed to be in a new game and Konami rejected it. Then he said, it’s a new Metal Gear and they loved it. The idea of shoe horning it in, which I will agree with you on it, was more Konami’s fault than Hideo.
That being said, go check out the concept art book or check out some of the fan theories based off of the concept art. The Phantom Pain could have had some amazing stuff, and a lot of it could have been simply DLC: the “evil Chico” character would have been sweet.
@nibbin1191: The idea of the “twist” is a result of the whole Metal Gear Solid franchise. Venom Snake, the clone of Big Boss (everyone is Big Boss), is actually the enemy from the original NES Metal Gear 1 and 2 games. In Metal Gear Solid, Liquid Snake wanted the body of Big Boss because he was allegedly dead. We come to find out he has been alive the entire time at the end of Metal Gear Solid 4.
Ocelot is different because he believes in the plan of Big Boss. Ocelot knew you were not Big Boss and that Zero needed to be stopped. Miller and Ocelot have a conversation that they know they will be enemies in the future, Miller goes on to train Solid while Ocelot goes to train Liquid. Here, Ocelot is an ally and it’s why he is different.
Skull Face I agree wasn’t the greatest and Quiet was whatever.
I’m not sure what holes were supposed to be filled in about Big Boss, other than the fact he was the ultimate puppet master. It’s no so much the last fight on the island that would have completed it, but the dialogue and any subsequent mission afterwards would have filled any holes.
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