jethrovegas' forum posts
The previews for this game have already put me off it. It's so serious and aware of itself as a Very Mature Apocalyptic Experience With a Touch of the Human Element®.
Survival-horror lite is what it seems to me; another de-genrification taking things "back to basics" or whatever, with a stripped down UI and "understated" (read: ham-handed) presentation. Gag me with a f*cking spoon.
Its pretty highly rated. Sleeping Dogs and Max Payne 3dont get much attention either despite being amazing.
crimsonman1245
If Max Payne 3 doesn't get much attention it's because it doesn't deserve it. I've never seen a game so far up its own ass. Sometimes it's like it forgets the player is there at all while it's doing its own thing.
Who gives a sh*t? You get on the internet, you play a game online, you turn on your TV, you walk outside in any major city, you're bound to see or hear something that offends you.
I, for example, am offended at how much of a weak-kneed twit you are, but you won't catch me blaming it on the forum.
So, just to get this straight, USA internet is supposed to become like Canada's? Wouldn't that be kind of like going back in time?
Riddick is the better game. The Darkness had the better plotand the better leadin Jackie Estacado. jg4xchamp
Yes.
No, that's ridiculous. Both were insufferable ass-wipes. One just had more hair is all.
Best - Twilight Princess.
Worst - Far Cry 2, of course. Bad enough that all of your dead comrades were magically revived for a final Epic Betrayal Battle; bad enough that the game was soaked knobs to knickers in Conrad's mystified (not mystifying, mind you) jungle storybook crack-talk; bad enough that it was a miserable gameplay experience anyway; hell, come to think of it, perhaps forced suicide ws the only ending appropriate. Still the worst.
I've never seen the point of realism simply for its own sake. The simulation aspect, that is, the accuracy the game in question showed in relation to military technology or S.O.P. was not what interested me, but rather:
1) The challenge
&
2) The sandbox effect, i.e., the range of possibilities the game provided me with.
I agree that certain genres (tactical military shooter) have been all but erased this generation, along with stealth games as we knew them, but then I play something like Dishonored, that's built entirely around the idea of allowing the player to be creative and approach an objective in a number of ways (and which is, in its own right, a very fine stealth game), or BioShock, or even Far Cry 3, to some extent, and it's hard to be upset about the loss of hyper-realistic military shooters. I was always much more interested in the flexibility of tactics those games offered, rather than their interfaces or the hard details of their contexts.
Beat me to it. Aged better too, in terms of presentation.System Shock 2 was better than it already.
padaporra
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