Better than expected, you did a good job making the place come alive. I had hoped for a few more rooms though. (Ofcourse this is just a small demo so I didn't expect anything huge). The concept is interesting and kinda works. [spoiler] Unfortunately I had a bad ending (random collection etc) even though I carefully packed things from Robert's life, from the war medals to his hearing aid and early musical sheets. Maybe I misunderstood something. [/spoiler] Was decent and would recommend if you have 15 minutes to spend.PetJelYeah, we had plans for a couple more rooms and maybe 6 more zoomable spaces, but it was a two month project and had to cut them. its weird to think how much more we could have done with two more months and everything we learned from the original, but overall i think our team was happy with the results.
Thanks so much for playing!
Also! SPOILER: Yeah, there is a bit of a design issue. let me reveal some of the systems to you. So, with each round, there are ten items total to collect per round. Within those ten items, there are two sets of four items that go together. each little set has its own musical theme as well as story theme. When you are putting the items in the truck at the end, one line of the music (drums, or cello or whatever) will play. you know you have the correct grouping if the music works together.
ADDITIONALLY (STILL SPOILERS): there are two cohesive directions the show can go. If you put together groups of items that are only about Robert (the war stuff for example), you get one ending. If you uses the collections of items that have to do with Ruth or peter then you get another ending that reveals explicitly what the what happened. One of the issues we encountered seems to be the one you are having as well. Not to give to much away, but the goal of the player (we hope) is to discover and curate a museum show about the life of R. Carmine. the life of R. Carmine is a mystery. we wanted to present the player with a narrative that was a little ambiguous at first. Notice the museum show is supposed to be about an "R." carmine. We dont explicitly say it's Robert. Though that is the assumed identity. because of this ambiguity we had a bit of a problem with players trying to figure out the grouping. It's a design problem, but mostly a writing problem. gah, i wish we had more time to polish and playtest because was far as we can tell, the concept works, but being a game about narrative it requires really on point execution in terms of the story design.
It's funny, im acutally finding it way harder to explain in writing than i do out loud. maybe its the lack of hand gestures, no internet equivilent. haha.
Log in to comment