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jettpack

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#1 jettpack
Member since 2009 • 3192 Posts

Better than expected, you did a good job making the place come alive. I had hoped for a few more rooms though. (Ofcourse this is just a small demo so I didn't expect anything huge). The concept is interesting and kinda works. [spoiler] Unfortunately I had a bad ending (random collection etc) even though I carefully packed things from Robert's life, from the war medals to his hearing aid and early musical sheets. Maybe I misunderstood something. [/spoiler] Was decent and would recommend if you have 15 minutes to spend.PetJel
Yeah, we had plans for a couple more rooms and maybe 6 more zoomable spaces, but it was a two month project and had to cut them. its weird to think how much more we could have done with two more months and everything we learned from the original, but overall i think our team was happy with the results.

Thanks so much for playing!

Also! SPOILER: Yeah, there is a bit of a design issue. let me reveal some of the systems to you. So, with each round, there are ten items total to collect per round. Within those ten items, there are two sets of four items that go together. each little set has its own musical theme as well as story theme. When you are putting the items in the truck at the end, one line of the music (drums, or cello or whatever) will play. you know you have the correct grouping if the music works together.

ADDITIONALLY (STILL SPOILERS): there are two cohesive directions the show can go. If you put together groups of items that are only about Robert (the war stuff for example), you get one ending. If you uses the collections of items that have to do with Ruth or peter then you get another ending that reveals explicitly what the what happened. One of the issues we encountered seems to be the one you are having as well. Not to give to much away, but the goal of the player (we hope) is to discover and curate a museum show about the life of R. Carmine. the life of R. Carmine is a mystery. we wanted to present the player with a narrative that was a little ambiguous at first. Notice the museum show is supposed to be about an "R." carmine. We dont explicitly say it's Robert. Though that is the assumed identity. because of this ambiguity we had a bit of a problem with players trying to figure out the grouping. It's a design problem, but mostly a writing problem. gah, i wish we had more time to polish and playtest because was far as we can tell, the concept works, but being a game about narrative it requires really on point execution in terms of the story design.

It's funny, im acutally finding it way harder to explain in writing than i do out loud. maybe its the lack of hand gestures, no internet equivilent. haha.

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jettpack

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#2 jettpack
Member since 2009 • 3192 Posts

LOL I put random stuff in the truck and apparently it confused people.flipin_jackass
lol, that means the game works!

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jettpack

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#3 jettpack
Member since 2009 • 3192 Posts

I thought this was going to be one of those little crappy games some first time poster was advertising when I looked at the title but that's a nice little attractive hidden object game. Pat yourself on the back for the work.

mhofever
lol, Thanks i guess? yeah, I've been a long time member here. haha. I just want to emphasize that it was a team effort. everybody on the team was so talented, it just happened that it all came together well. but yeah thanks!
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jettpack

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#5 jettpack
Member since 2009 • 3192 Posts

I was thinking of getting Elder Scrolls V: Skyrim but not sure if the action and fighting is the same like those games or not.Temesra
i would say grab Skyrim. Its Good and accessable. I'm a huge Witcher 1 and Witcher 2 fan, those games are better imo, but skyrim is still good and might be a little closer to what you're looking for. And yes, there are definitely plenty demons and monsters to kill, haha.

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jettpack

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#6 jettpack
Member since 2009 • 3192 Posts

the original crysis definitely looks better. but farcry 3 does look really good

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jettpack

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#7 jettpack
Member since 2009 • 3192 Posts

If this is a true story, you have accomplished a lot more things than I would have ever dreamed of. Keep it up! (not being sarcastic)Elann2008
haha yes its a true story! I'm glad you liked it! just for my own information, which ending did you get on your first playthough? did you play multiple times?

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jettpack

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#8 jettpack
Member since 2009 • 3192 Posts

it's kinda sad such a good game is going away for free like it's one of the few sp fps games that is actually goodJigglyWiggly_
i wouldnt say its sad. If anything it will help the sequel. the more people that play the original, the more people will potentially buy Metro last light.

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#9 jettpack
Member since 2009 • 3192 Posts

http://gambit.mit.edu/loadgame/thelastsymphony.php

Check it out here!

Its called The Last Symphony. I was part of a 10 person team of students, half from Singapore and half from the United states. None of us had worked together or made a game before. It was a program within MIT called Gambit. We had two months to build a game that accomplished our reasearch goal which was to make a Hidden object game that doesnt suck (which is incredibly hard, because they are almost universall awful) and uses the objects you find to tell a narrative.

I was one of four artists working on the game. I designed about half of the environments, but putting it that way is weird because by the end of developement we all touched everything at least a little bit. I was also one of a number of people who contributed to the design of the game.

Just FYI, the game has 4 possible endings, The objects you need to find are all randomly chosen, so it is possible to have multiple playthoughs without repeating opjects. This is a game about Narrative and music, so it is very important to read and listen. Paying attention to the music and the writing is very important. I think most people find that it is worth playing multipe times though, and was designed with that in mind, (its not very long) anyway, thats all!

I would love to hear what you guys think! Thanks!thelastsymphony2.jpg

thelastsymphony5.jpg

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jettpack

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#10 jettpack
Member since 2009 • 3192 Posts
July. With the release of black Mesa source. I'm calling it.