Let's look at another game, Brawl, for a perfect example. The classic controller is going to allow you to absolutely *wail* on Wiimote users. Why? A digital button press will always be faster than a small wrist motion. By how much? A few milliseconds - but enough that at the competitive level people will be debating GCN controller versus Classic Controller - Wiimote won't come in there.
So why allow people to use a Wiimote instead of a GCN controller or classic controller? Because some people will prefer it, and it means they don't have to run out and buy four new controllers. It's slower. Yeah, duh - but they can play against their friends who aren't pros and still have fun.
subrosian
To be fair to Brawl, you can completely customize every controller configuration, including whether or not motion is used in the mote-chuck config. Smash attacks (which are the only potentially motion controlled aspect of Brawl as far as we know) can still be done on the mote-chuck by direction+attack button. The only controller that might have a disadvantage is the NES-style wiimote due to the awkwardlocation of the B trigger, and even then you can switch B trigger to taunt thus that isn't much of a disadvantage at all, and two buttons need to be pressed for a smash instead of 1.
See http://www.smashbros.com/en_us/gamemode/various/various14.html for details.
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