joseph113's forum posts

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joseph113

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#1 joseph113
Member since 2005 • 108 Posts

umm the reason is because when the first manhunt was released some kids were playing it in real life and one of em got killed and they all ran away and didnt say anything (this is allegedly what happened)  i dont have the link its a pretty old story.

and the figure when its released with motion sensing it might provoke this behavior agaii guess

but still i think its gonna be a good game

and red steel is worth a rent and god father is good to 

 

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joseph113

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#2 joseph113
Member since 2005 • 108 Posts

so i plug my wii in with component cables and the picture got worse its covered with jaggies everywheres and even when i play a gamecube game with progressive scan it gets worse

but when i push info on my tv it says 480p SD so does anxyone think that could be the problem 

and do you know how to fix it 

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joseph113

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#3 joseph113
Member since 2005 • 108 Posts
ive finished it once since it came out and yea im getting it again
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#4 joseph113
Member since 2005 • 108 Posts

wouldnt work . just like ninja gaiden wouldnt work. these type of gamess are to fast to be be swinging around the wiimote. from what ive seen the wiimote is best suited for slow pace action games like zelda. btw i just got to the temple of time 20hrs played.blackice1983

 

umm i always hear the same complaint the game is too fast paced for motion controls 

 

but if you think about it, it could work i mean what in DMC two hits and the enemies die and the most they send is about 10-15 at a time if even that plus theres long range

an example of a fast paced game would be spiderman 3 they send like 7 enemies and you have to fight them off swinging the wii-mote and also prince of persia but of course you had the option of defending in that one

and a shooter thats fast paced is FFVII Dirge of cerebus they sent hordes of enemies

so dont give me the complaint its too fast

im sure the only reason your complaining is because you cant keep up using motion controls

and i got to the temple of time in 23 hrs w/o a strategy guide 

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#5 joseph113
Member since 2005 • 108 Posts
i seriously doubt them hiring new people into game development nintendo has been keeping its teams small latley
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joseph113

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#6 joseph113
Member since 2005 • 108 Posts

all the previous gameboy gamesselkie65

exactly 

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#7 joseph113
Member since 2005 • 108 Posts

Oh yes, shaking the wiimote to attack.... OH THE JOY!DopeyDavoid

and what would you prefer

there really is nothing better except push A or B which would make the whole motion sensing thing pointless

and think about it on zelda you had to do that and the game turned out great 

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#8 joseph113
Member since 2005 • 108 Posts

never going to happen, capcom is not gonna make DMC 4 looks that good than go to wii and make a ps2 looking DMCjhch49

umm im not saying dmc 4

 

im saying ground up for wii which would be a completley different game 

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#9 joseph113
Member since 2005 • 108 Posts
I plan on renting it just to check out wii's online cause im not really into the stadium type games.
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#10 joseph113
Member since 2005 • 108 Posts

I already posted this but i decided to elaborate this time around.

So i think that a Devil May Cry game built from the ground up for wii could work really well.

So heres my idea for a control scheme:

 

[A]-Action Button (Examine, Open Door, etc.)/Shoot when in long-range mode

-Switch to Long-Range Weapon (it could use percise aiming where you aim at a target then it locks on the target- like Dirge of Cerberus)

[Z]- Jump

[C]- Devil Trigger

[Swing Wii-mote]-Close-Range Attack

[Swing Nunchuck]-Style Move

[+Pad]-Move Camera

[1]-Taunt

[2]-Reset Camera

 

So what do you think?