The Best of TGS 2006
by jrclem on Comments
I never got around to posting my reactions to the Wii press event that was held a couple of weeks back. So, here are some brief thoughts. The console price-point is nice, especially with a pack-in game. The $60 controller is a little bit shocking, but that is a lot of tech in your hands, so it's almost understandable and not a deal-breaker. The Channels stuff is interesting, the only disappointment was the pricing for the Virtual Console games. I would have liked to see a $2 NES, $4 SNES, and $8 N64 scheme. The way that it is, I don't anticipate buying too many classic games. All of the actual Wii games looked like a ton of fun, so I'm looking forward to November. But about TGS... I've been watching a lot of video content both here at GameSpot and around the Net (GameTrailers has a lot of great high-res stuff), and I thought that I would highlight some of the games that really impressed me, in case anyone didn't get a chance to check them out. I'm presenting them as the "best" games on basically just the Xbox 360 and PS3, because those are the only two that really had any sort of competition. Nintendo doesn't participate in TGS for whatever reason, so there weren't any games that really jumped out at me. On the PS2 I think Final Fantasy XII has got to be my most-anticipated game at the show, but Seaman 2 also looked really interesting. For the Xbox 360, I think that Viva Piñata is a game that I could really enjoy. First of all it's a Rare game, so it already gets my attention. But it seems like they have taken some of the fundamental design elements from Dungeon Keeper, Animal Crossing, and maybe even a bit from the RollerCoaster Tycoon games, and then set it all in a colorful, kid-friendly environment. The content-sharing over Xbox Live seems like a nice addition too. But looking at Microsoft's more recent X06 event in Barcelona, Assassin's Creed is really shaping up nicely. It apparently wasn't shown in Tokyo for some reason, but it really does look like it will be a genuinely "next-generation" game. The emphasis on open level design, both in the actual physical layout of the level and the attention to the player's choice while solving problems, is refreshing. And the attempt at meaningful intelligence on the part of the non-playable characters in the game is promising as well. We'll have to wait and see how well it is all implemented, but it is coming from the Sands of Time developers. Back to TGS, of all the brilliant games that were shown for the PS3, I think Shirokishi Monogatari or "White Knight Story" was the most impressive. The amount of depth that this game looks like it will offer is exciting. Plus Level 5 really hasn't made a bad game yet. I can only imagine what 2nd- and 3rd-generation PS3 games will look like... I just hope that they continue to strive for innovation in gameplay and design, rather than graphics alone.
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