B3D found ng2 is 1120X585(2xAA)
http://forum.beyond3d.com/showpost.php?s=4880a94bad92e85b7a6f47e5de02c9fd&p=1168976&postcount=63
recently, other fake HD B3D discovered
Playstation 3
Grand Theft Auto IV = 1152x640 (no AA)
Haze (demo) = 1024x576 (2xAA)
Metal Gear 4 Online (beta) = 1024x768 (2xAA, temporal)
and ...... nowB3D began framerate analysis
http://forum.beyond3d.com/showthread.php?p=1160619#post1160619
Race Driver GRID (demo)
In-game tests
Basically the event is allowed to start, car accelerates full throttle until just before it hits scenery. Scenery is like-for-like, car AI introduces a variable here. But with two tests full of cars and AI in effect, it's a decent enough indication of performance cross-platform. Note that in Test5, there are no CPU cars as it's a drift challenge.
Test4- BMW Race Start, accelerate forwards
360: 30fps (v-locked)
PS3: 28.76fps (32.38% torn frames)
Test5- Nissan Silvia Race Start, accelerate forwards
360: 30fps (v-locked)
PS3: 30fps (18.07% torn frames)
Test6- Mustang Race, accelerate forwards
360: 30fps (v-locked)
PS3: 26.722fps (39.79% torn frames)
GTA IV Frame Rate Tests
Test1
Old 360: 31.990fps
Old PS3: 26.460fps
New 360: 31.627fps (3.77% torn frames)
New PS3: 26.504fps
Test2
Old 360: 28.624fps
Old PS3: 23.452fps
New 360: 29.233fps (4.26% torn frames)
New PS3: 23.989fps
Test3
Old 360: 35.252fps
Old PS3: 29.041fps
New 360: 35.662fps (2.37% torn frames)
New PS3: 29.523fps
Test4
Old 360: 26.076fps
Old PS3: 26.081fps
New 360: 26.015fps (6.07% torn frames)
New PS3: 25.803fps
Test5
Old 360: 26.712fps
Old PS3: 23.781fps
New 360: 26.507fps (4.9% torn frames)
New PS3: 23.781fps
Test6
Old 360: 33.798fps
Old PS3: 28.313fps
New 360: 33.713fps (2.35% torn frames)
New PS3: 28.313fps
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