jrpgliker's forum posts

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 jrpgliker
Member since 2006 • 663 Posts

http://www.gamesradar.com/f/gran-turismo-5-prologue-real-life-comparison/a-20080320101620724053/p-2

When in motion, the game doesn't look as good as Project Gotham Racing 4

And it has to be said that GT5P still looks very similar to PS2's Gran Turismo 4. To be honest, we were expecting a little more 'wow' from the game's environments, especially when most trees are still made up of two crossed polygons.

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 jrpgliker
Member since 2006 • 663 Posts

no surprise, every sony related game thread at neogaf have 2000+ response.

that's typical sony hype style.

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 jrpgliker
Member since 2006 • 663 Posts

http://xbox360.ign.com/articles/857/857084p1.html

March 6, 2008 - The comparisons to Unreal Tournament are normal for a game like Huxley. It uses the Unreal Engine 3, follows a similar art ****and has combat that, on the surface, looks just like its cousin. If there's one place that associations can't be made, it would be in the lobby. In the case of Huxley, persistent cities serve as the pre-match lobby and the number of things you can do there is quite extensive for a first-person shooter.

The two persistent cities in Huxley can support up to 5,000 players at once on PC (360 is still up in the air), so it shouldn't be too hard to run into anyone. And no, you won't be able to pop into a city and just start killing everyone. There isn't any player vs. player (PvP) combat inside of the cities, though we are told there might be some player vs. enemy (PvE) events that deal with the game's story. The focus of the cities, however, will be everything that happens outside of combat. There you can get quests, purchase items, talk and socialize with other players and trade.

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 jrpgliker
Member since 2006 • 663 Posts

DMC 4

That said, while the 360 game does tend to have a shimmering effect on its most intricate textures, personally I think it's the better-looking game, but in all honesty, the effect is only really a noticeable issue when you have the two versions running side-by-side.

the club

the 360 game looks tangibly superior thanks to a better colour balance, superior lighting effects, and much smoother, full-on anti-aliasing. Additionally, while both games run at 30 frames-per-second, the PS3 version can struggle a touch on the rare occasion when all hell is breaking loose. Also noticeable is that the game's special effects look a touch rougher on PS3, with shader effects that aren't quite as attractive as the Xbox 360's.

pro evolution soccer 2008

In terms of a cross-format comparison, there's not exactly much in it. Xbox 360 looks cleaner and crisper

On PlayStation 3, the programmers have even removed all evidence of anti-aliasing in order to cure the game of its frame-rate problems

turok

In terms of the game engine itself, Turok is undoubtedly sound on the Microsoft console, with a consistent 30 frames-per-second refresh, a pleasingly detailed environment, effective lighting and plenty of polished effects. The PlayStation 3 game, however, falls short on the same criteria -

Juiced 2

'Totally unremarkable' also serves to sum up the quality of the PlayStation 3 conversion. It tries its best to give the illusion that it runs as smoothly as the Xbox 360 game, but does so with the introduction of very noticeable screen tear. Sure, it's present in the Microsoft code too, but not obtrusively so as it is here. A lot of the 360 version's graphical tricks have gone AWOL too - no motion blur or depth-of-field effects, to

FIFA Street 3

it's difficult to find any tangible difference between the Xbox 360 and PlayStation 3 versions. That said, the 360 version once again has the edge due to the inclusion of anti-aliasing, which does a good enough job in reducing the shimmering in detail and - dare I say it - jagginess you see on PS3, but is hardly a big enough deal to recommend one version over the other.
Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 jrpgliker
Member since 2006 • 663 Posts
'Crystal Tools': Final Fantasy Engine Renamed, Supports Wii

SAN FRANCISCO -- 'Crystal Tools' is the new name of Square Enix's company-wide 3-D game development engine, and it'll support Wii.


Taku Murata's session at the GDC had some very interesting information: The White Engine, which is being used in Square Enix's next generation PlayStation 3 title Final Fantasy XIII, has been renamed and is now called Crystal Tools.

The interesting part was when Taku Murata said some of the engine's features will work on the Wii, although, "it's a secret". Is Square Enix planning to released more titles on the Wii?
Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 jrpgliker
Member since 2006 • 663 Posts
I may give this a try.
Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 jrpgliker
Member since 2006 • 663 Posts

Japan's most popular non-Square-Enix RPG series comes to Xbox 360
Article writ by Nick Des Barres

"On a freezing, rainy day in January, play editors Nick Des Barres and Dai Kohama were invited to Namco Bandai's Tokyo offices for an exclusive glimpse at a top-secret new project, the existence of which had only been made known two weeks before: Tales of Vesperia. A stunning 720p teaser trailer released to the net on the last day of 2007 confirmed that Japan's third-most popular RPG series was going gloriously next-gen, with an aesthetic that can only be describe as "living anime". The trailer made it clear we were dealing with a high-def game, and to paraphrase a statement made by director Yosh[ito] Higuchi in the days following the teaser's release, "that can only mean one of two systems."

Imagine our surprise when we entered a Namco Bandai conference room to find an elaborate shrine-like display of the Tales series's past triumphs...and a lone Xbox 360. The company has been famously high on Microsoft's 'box of late, blessing it with games like Beautiful Katamari, Ace Combat 6, and Eternal Sonata, but the Tales series represents what is arguably the most valuable non-anime brand the company controls in Japan. And it goes without saying, Japan hasn't been too hot on 360. While the revelation of platform proved a shock, so did the quality of the game-but for completely different reasons. Tales of Vesperia manages to trump Ubisoft's Naruto and Namco's own Japan-only iDOLM@STER visually, with jaw-dropping next-gen cel shading and huge, expansive background vistas that seem straight out of a Studio Ghibli film. Best realtime 3-D anime visuals ever? Take a look at these screens and get back to me.

What can we expect from the game itself? More trademark RPG excellence from Team Symphonia (responsible for Tales of Symphonia on Gamecube, and Tales of the Abyss on Playstation 2), with instantly-likeable characters, cunning puzzle dungeons, and, of course, frenetic, pyrotechnic, fighting game-inspired realtime action battles. Vesperia will mark the series's tenth anniversary in North America, and Namco is promising for the first time ever to put real muscle behind its English release. Both Symphonia and Abyss are generally considered to be among the finest J-RPG localizations of all time, so it would seem safe to assume this game will be just as good, if not better. As to when this role-playing animextravaganza might be spinning in our Xboxen, the teaser trailer touted only a release date of "2008" (Namco's lips are sealed on the matter, but the smart money for the initial Japanese release would seem to be fourth quarter).

We wish we were able to tell you more about Tales of Vesperia, but play necessarily walked into Namco Bandai's lair as information virgins, armed only with what we could clean from watching the one minute, fifty-second teaser for hours on end. Although director Higuchi and producer Tsutomu Gouda were unforthcoming with many details (such as the names of any characters besides protagonist Yuri and apparent antagonist Flynn), they were surprisingly candid about other aspects, including the reality of the Xbox 360's current situation in Japan and the perception of the Tales series around the world. It was clear they are very excited about their new baby, and it was impossible not to get swept up by their enthusiasm."

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 jrpgliker
Member since 2006 • 663 Posts

http://www.gametrailers.com/player/30395.html

Tomonobu Itagaki said it's may 20.

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 jrpgliker
Member since 2006 • 663 Posts

Wii can port this ps3 game without any downgrade

Avatar image for jrpgliker
jrpgliker

663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 jrpgliker
Member since 2006 • 663 Posts

some ps3 games RAP CONTENT

UNREAL 3 4.17G

gt5p 4.76G

dmc4 7.75G

Burnout Paradise 3.22G

AC 7.76G

Medal of Honor Airborne 4.18G

Bladestorm 5.33G

lair 22.95G