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jrpgliker

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#1 jrpgliker
Member since 2006 • 663 Posts

it's not the first time I heard devs complain about ps3 dev kits.

so I think UBI is also no exception.

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#2 jrpgliker
Member since 2006 • 663 Posts

How exactly do we know this guy is a dev? I don;t see it mentioned where he said he is a dev for ubisoft. And this is from a message board lol. You have got to do better than this. Give it a rest already fanboys, they are basically the same.mazdero

well, his a member of that forum since 2003.

and seems like many people there already knew he 's a ubi dev.

http://www.quartertothree.com/game-talk/showthread.php?s=a21ee66f8853eaf40d22d582c9748735&p=1150961#post1150961

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#3 jrpgliker
Member since 2006 • 663 Posts
[QUOTE="jrpgliker"]

to get the most out of it probably takes an unrealistic amount of resources and time.

Kaosed

sony dont care! sony just likes money!

but resources also mean money, will sonyplan that amount of budget?

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#4 jrpgliker
Member since 2006 • 663 Posts

found at a forum

http://www.quartertothree.com/game-talk/showthread.php?s=a21ee66f8853eaf40d22d582c9748735&p=1150961#post1150961

Charles

Since the cat is out of the ol' bag, I'll just go ahead and say that Gamespot mixed their platforms up. Dunno about contrast (PS3 games always seem more washed out to me), but from everything I know, the 360 runs better.

Also, I'm really not surprised about the wide range of reviews. I've always been convinced it would be a love it or hate it game.

So far, the loves are winning, so I'm happy!

Not to get in to any specifics, but there was a hell of a lot more effort put in to the PS3 version.

I am personally convinced (ie my opinion and not that of ubisoft) that "enough resources" approaches impossibility.

Our game drove our engine programmers batty, as the AI is most of the workload, and linear it is not. These new systems love programs that are just straight forward number crunching with as little branching as possible. That is the complete opposite of what is needed to make a game like ours.

Well, considering the ps3 guys have been working on it since the moment ps3 dev kits were available, you can't really chalk it up to 'lack of experience', as they had as much as anyone else at the time. Sony was also impressed at one point by how well we got it running early in development.

I don't know if it's a capable system or not. What I'm saying is that, in my opinion, to get the most out of it probably takes an unrealistic amount of resources and time.

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#5 jrpgliker
Member since 2006 • 663 Posts
[QUOTE="jrpgliker"][QUOTE="wiiwillwiiwill"][QUOTE="R-Dot-Yung"]

Graphics King - Crysis

PS3 vs 360 - Uncharted

BioShockOwnz

are you kidding?

uncharted can be king? based on what ? jaggies and that kind of DX8.1 water?

true.

Iwon't say uncharted graphics not good.but splint cell 4 ,a eralier xb360 game looks equal to that

Wow! I forgot just how good Double Agent looks.

but it's axb360 game, not many people will hype it, like cows did.

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#6 jrpgliker
Member since 2006 • 663 Posts
[QUOTE="R-Dot-Yung"]

Graphics King - Crysis

PS3 vs 360 - Uncharted

wiiwillwiiwill

are you kidding?

uncharted can be king? based on what ? jaggies and that kind of DX8.1 water?

true.

Iwon't say uncharted graphics not good.but splint cell 4 ,a eralier xb360 game looks equal to that

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#7 jrpgliker
Member since 2006 • 663 Posts

I've played mass effect. it looks great

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#8 jrpgliker
Member since 2006 • 663 Posts
[360 Ace Combat 6] = 92.5K
[PS3 Ratchet & Clank Future] = 74.5K
[PS3 Guitar Hero III] = 105.8K
[WII Metroid Prime 3] = 45.2K

NR Project Gotham Racing 4 (Xbox 360) 38,300
NR Final Fantasy Tactics: The War of the Lions (PSP) 98,100
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#9 jrpgliker
Member since 2006 • 663 Posts

anothet comparision from a korea site

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#10 jrpgliker
Member since 2006 • 663 Posts

how can you expect from a a free server???

but I didn't expect only about 1/5 ps3 cod4 users(compare to xb360 cod4)can make PSN down.