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jrpgliker

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#1 jrpgliker
Member since 2006 • 663 Posts

http://www.playmagainze.com/

blue dragon (x360) 9

+ gorgeous graphics, (mostly) brilliant soundtrack, great quest
- too easy. and Ian Gillan needs to shut up. forever

lair(ps3) 9

+ a new high-water mark for next-gen graphics and sound
- confusing navigation and poorly explained objectives

darkness(ps3,xb360) 9

+ high praise to the voice acting. the mixture of adventure and shooter and narrative is spot on. the stylized aesthetic looks so good
- occasionally shaky execution of some big ideas. disappointing payoff

Vampire Rain (360) 6

+ vampires make lovely game villians
- the dialogue and voice acting could be called campy, but that would be stretching it

Project Sylpheed (360)...8.5

+ a long, cinematic, open shooter bathed in stunning visuals with a great soundtrack and weapons system. nice to see a difficulty setting again, too
-although it's gorgeous overall, normal mapped and/or reflective surfaces are sparse. cetrain missions are somewhat vague, leading to a few bouts of trial and error

FF12 RW (DS)(japan version) 8

+ incredibly lush visuals, good characterization, snappy gameplay
- unfortunately easy, theme and story are a 180 degree turn from the original FF12

...................

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#2 jrpgliker
Member since 2006 • 663 Posts

I think dmc4 is really better than it.

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#3 jrpgliker
Member since 2006 • 663 Posts

add a gameplay video I find at gametrailer. who's name is shvak ,that guy's skills is really excellent!!!

http://www.gametrailers.com/umwatcher.php?id=82684

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#4 jrpgliker
Member since 2006 • 663 Posts

The missles are better. You have to line them up. Don't just shoot them when you get a lock. I find the best is to get behind him wait for the lock then blow him to hell.squirrel337

still don't get the clue, but thanks I'll try again.

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#5 jrpgliker
Member since 2006 • 663 Posts

the demo graphics looks ok, the biggest improvementover former acecombat is you can really see the missles and aircrafts all over the sky, and the smog effects looks stunning.

PS:the machine gun in ace6 is more useful than missle attack. because the enemy can easily avoid your missle .

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#6 jrpgliker
Member since 2006 • 663 Posts

but most places says it has no frame rates.

and just cause of frame rate you think its disspointing?

ginglejangle

ok, I can only decribe my feeling. you know the gear of war is 30fps, I can still feel a few lags occasionally., not too much.

in lair, I can estimate the lowest framerate is around 10-15 .

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#7 jrpgliker
Member since 2006 • 663 Posts

gamespot's on hand preview says the game had no frame rate issues.-Renegade

if you believe those hyped preview. you never know the truth.

I also remember gamespot preview said how good ishour of victory .

but when it comes out, it's the worst nextgen games so far.

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#8 jrpgliker
Member since 2006 • 663 Posts

I almost buy a ps3 for this game until I played lair in person yesterday.

the demo graphics reminds me of 3dmark03, especially the water effects.not bad, but also not impressive.

the biggest problem is the framerate. I can't describe how many framerate, but when the low framerate can affect my controll and shooting, you can imagine how bad it is.

also the enemy AI , I can say it's not like a war , but some target practice game.:D

ps: I played it at china CJ

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#9 jrpgliker
Member since 2006 • 663 Posts
[QUOTE="jrpgliker"]

[QUOTE="Dualshockin"]"I think Killzone 2 is probably the most impressive game I've seen so far at E3." Keep the dream alive though.Dualshockin

how about 1up said " 07 killzone even can't compare to geow."?:D

"Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible"-IGN Should I post the rest of the article/Kotaku article/GameSpot article :D ?

see how ign preview this techical prerendered trailer.

quote:

While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking "real", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.

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#10 jrpgliker
Member since 2006 • 663 Posts

if cows really know what techical means , you won't post a title like that

see how ign preview this techical prerendered trailer.

:D

quote:

While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking "real", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.