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kontejner44

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#1 kontejner44
Member since 2006 • 2025 Posts

I can't even finish SMG2 due to the fact I can't play for more than 20 minutes before my arms starting hurting from holding them pointed at the screen.

iloverikku11

You're doing it wrong :p

Explain why no reviewer mentions this if it was an actual problem?

Your arm should be resting on your leg while you hold the Wiimote centered and from there you just rotate your wrist around and the area between the screen and the Wiimote becomes a cone.

Your entire arm and hand should be 100% still, only use wrist movements.

How many are actually playing their Wii like this?... or how many actually play their Wii, if they even got one!! lolz....

I wouldn't call motion haters for fanboys, they are just close-minded people. You don't personally see how motion could improve your life so you hate it, just let others enjoy it and stop gaming if it's that bad.

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kontejner44

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#2 kontejner44
Member since 2006 • 2025 Posts

I dont hate motion controls. But there hasnt been one game I have ever played that has been improved because of them. Metroid Prime 3 is probably the only game where I didnt think while playing the game " this would have been more responsive with a regular controller."

Jolt_counter119

Motion controlls have absolutely nothing to do with precision and responsiveness.You missed the entire point of Wii. It's about being accessible, intuitive and pure fun. No deep story, characters, voice acting, HD cinematics, it's just raw gameplay.

You are even wrong about Prime 3 because what you liked about it is the IR pointer I'm assuming, there is like no motion in that game, only for jumping in morphball and some extremly minor events like pulling a lever.

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kontejner44

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#3 kontejner44
Member since 2006 • 2025 Posts

I can see Zelda SS easily flopping.

  • Complaints about tired arms after 4 hours of gameplay.
  • Design changes being percieved as the formula really hasn't changed at all.
  • Link looks lame holding the sword the way he did in the E3 demo (but this can change)
  • Lack of voice acting; some will praise Nintendo for not jumping on the cinematical bandwagon and some will complain.
  • Last but not least, streamlined-ish design will make the complexity loving Majoras Mask fans hating this. It's going to be way more linear, I can assure you, almost like a level based structure like PH/ST.

As you can see haters will nitpick the crap out of SS and overlook that the game is amazing and revolutionary in terms of combat.

I'm gonna love it and I think my score will be 9.0-9.5/10. It really sounds like an amazing game but I'm afraid they haven't had enough developing time.

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kontejner44

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#4 kontejner44
Member since 2006 • 2025 Posts

The new kind of gameplay avaliable from touch screens, cameras, motion sensors, IR etc are in their early stages; the technical power is way ahead of gameplay so there's no need for more than 720p. Wii 2 is going to be max 720p and that's in 2 years from now.

When the gameplay has catched up then we can talk 1080p. It's just not needed from a gameplay PoV. As for Sony and MS, they might push 1080p but it won't be standard as many games will still be done in 720p. SMG2 vs Twilight Princess would be the equivalent of next gen vs old gen graphics prevalent on the same console. The difference is huge.

1080p next gen? Yes, standard? No. There is a demand for high end graphics but it doesn't come near the demand for cheaper and more streamlined / clean looking games. Casuals will buy 720p games in 10 years from now so it would be a waste of money to make games in 1080p even if they sell really well in 720p.

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kontejner44

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#5 kontejner44
Member since 2006 • 2025 Posts

I think Nintendo is going to start talking about Wii Relax after the holiday craze and it will help keep the sales up for 2011.

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kontejner44

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#6 kontejner44
Member since 2006 • 2025 Posts

To me it doesn't matter if I win or loose, I value winning in the right way, I find it meaningless to win by exploiting.

Camping isn't such a thing but there are ways of exploiting a game that wheren't supposed to be there by the developers, it was a side effect of the game that you just couldn't bypass. It's sad that those things exist because competetive people usually exploit them.

It's way more valuable to me, I feel much better, If I win a match by playing in a way that was meant to be played.

That's why I dislike games and sports that have exploiters, such as soccer because you can exploit the fact that it's impossible to determine in some cases whether or not you where actually hit or are faking it, from some angles the referee can't see well.

It's not a way in which you are meant to play soccer, therefore it's unacceptable and cheap to do so.

Winning means nothing to me if you didn't win in a correct way. That's why there are established rules in E-Sport events that makes sure you can't take advantage of such things.

You can be as happy as you want but you won't get any praise from me if you used cheap tricks to win.

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kontejner44

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#7 kontejner44
Member since 2006 • 2025 Posts

I determine a "sequel" or continuation of a game by its gameplay/formula. RDR is an iteration/improvement of the GTA3 gameplay and I see that as one lineage of games, not separate franchises, and I would classify it as a sequel to GTA4 more than I would a sequel of the previous red dead revolver.

Another example is that I don't consider Sunshine to be a Mario platformer, however it's a great platformer with lots of Mario elements. I measure games solely by gameplay; the names, characters and such are interchangeable and irrelevant for me.

Majoras Mask would be a variation of the 3D Zelda gameplay and TP would be a spiritual successor to OoT.

To be honest, the reason why Vice City isn't called GTA4 is simply because GTA4 would actually be GTA6 and nobody wants to pull a Final Fantasy with crazy figures like 14. I think it's a cheap way of justifying a sequel i.e. renaming it and changing some non gameplay factors just to be able to say "this is an original title" while it's not.

I'm not implying that any of the so called "new IPs" this gen are bad, they're amazing games, but I feel that the word original is a wrong way of describing those games. Uncharted is one franchise I would not call original in terms of gameplay, but it's my personal goty of 2009.

For example many considers the Mario Galaxy games to be unoriginal and Mario rehashes, yeah in the sense of the names and characters and stuff I can see that, but what matters is the gameplay.

So which new IPs ARE original? Mirror's Edge and Portal are two new IPs that I've played which I would consider to be original, because they actually are gameplay wise.

I'm just expressing my point of view and I understand why some people call Rage original, I wouldn't, but I'm not gonna bash you for it, like some people love to bash Mario. There are more CoD and Halo games than 3D Mario platformers and the latter has been around for the longest, that's the reality....

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kontejner44

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#8 kontejner44
Member since 2006 • 2025 Posts

The next console Mario is not going to have the Galaxy theme, is my guess. Maybe Galaxy 3DS.

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kontejner44

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#9 kontejner44
Member since 2006 • 2025 Posts

Every game usually does get better that's how I percieved it but many have said that it gets significantly better. Yeah it was kinda slow in the start but 'better' is hard to say. If you disliked the beginning alot then I don't see how someone can suddenly like the latter half of the game. Still, it's a Metroid game and how often do they come? It's a 12-15 hour game just play it, there are some really cool bosses/areas, if you loved SMG you will like one of the areas :P

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kontejner44

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#10 kontejner44
Member since 2006 • 2025 Posts

The only system that hasn't been mainstreaming games is the PC.

tagyhag

Simplistic doesn't mean worse. Galaxy 1 and 2 are very streamlined games, but that doesn't mean they're dumbed down. "Consolization" is a good thing when done right, it means I will care more for PC gaming.

Fewer buttons, one color, small, clean, cool design etc. yes I'm talking about the Apple-like Wii. Everything is getting 'consolized' in the world, not just games. Gone are the days where making stuff more complex automatically means better. Nintendo went back and focused on the fundamental parts of what makes a game and out came Wii along with very accessible/intuitive games that have extraordinary learning curves and manages to find the sweet spot in difficulty.

I love it because Nintendo managed to somehow merge the non gamer with the core one together. Some games are bridge titles (MKWii), some games cater more to us (Zelda) and other more focused for them (Wii Party). I feel proud of being a part of a collective, rather than being labeled casual or hardcore like what Microsoft is doing with Kinect.