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kroumeli

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#1 kroumeli
Member since 2004 • 199 Posts

I don't understand how Uncharted, Halo, BF, CoD, and Skyrimcan all get away for being the "same" game? These"same" games stick totheir original formulas and yet get great scores from Gamespot, but when Zelda "stays true to the Zelda formula" it is heresy???

7.5 come on Gamespot????? There is a definite bias against Wii games in general here! They create a lot of traffic by bashing a masterpiece. Look on metacritic for crying out loud! It currently has a 9.5 average review score!

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#2 kroumeli
Member since 2004 • 199 Posts

http://oprainfall.blogspot.com/2011/07/source-ntsc-xenoblade-done-last-story.html

READ AND MAKE OF IT WHAT YOU WILL...

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#3 kroumeli
Member since 2004 • 199 Posts

Please pre-order this game! Amazon mistakenly used Monado as a placeholder and now it has skyrocketed! It has been tearing up the charts as an Amazon #1 video game bestseller for quite a while. It peaked at number 1 but has fallen to number 3 recently...it needs more support and momentum. We need to keep this at #1! Come onWii hardcore gamers, where are you? If you complain about the lack of hardcore games now is the chance to talk with your wallet!!!

Let's keep it at number 1 and send a message to Nintendo of America that the core gamer won't have this!

http://www.amazon.com/gp/bestsellers/videogames/ref=pd_ts_zgc_vg_video_games_display_on_website_mor1?pf_rd_p=1280315202&pf_rd_s=right-6&pf_rd_t=101&pf_rd_i=468642&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=1VKGRXYM93D89CFDE5XE

If this game comes to NA, then the chances of LS and PT coming increase as well.

Sorry had to post this again because my post was deleted for censorship bypassing...

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#4 kroumeli
Member since 2004 • 199 Posts

I think most people are angry that Samus isn't what they thought she was in their minds. Nintendo made her who she is and that's that. Sorry if she wasn't some steroid induced smoking slut. Nintendo put a lot of work into the game and into each and every character. I think they did a great job. Don't complain just because Samus isn't who you thought she was.Crisis_Eye

[QUOTE="Sepewrath"]

Of all the complaints that people come up with, that by far is the most ridiculous one. The thing that killed her mother right in front of her, returns from the dead and she is just suppose to treat it like some random monster.

Metal_Mario99

The key is that he's back AGAIN. Not for the first time since Samus killed him, but for, like, the fourth time. It's a damn joke by this point. By now, Samus should be startled when she doesn't encounter Ridley on a mission.

Get it now?????


You obviously didn't read my post and did not read the linked article I recommended that you read regarding PTSD.

http://gamrfeed.vgchartz.com/story/81909/ptsd-or-weakness-real-experts-on-why-samus-didnt-shoot/

They ask an expert here in the field of PTSD, and a war veteran with PTSD. They even showed them the Ridley, Metroid Other M footage. Just listen to what they have to say. No matter how much you think you understand PTSD, you do not have it, so you will not be able to relate. It is a huge mental disorder triggered by severe trauma affecting a high percentage of war veterans especially. These are real humans here. War is too often glorified. A human was not built to handle its induced stress. I hate to break it to you but Samus is human too and she witnessed one of the most horrific events anyone could be subject to. She also thought she had exterminated her arch nemesis. And years later, out of nowhere, he suddenly appears right in front of her face again. A normal person without the disorder woud have a heartattack, let alone freeze. Samus has PTSD as well. You tell me if her reaction shows "weakness" now. PTSD is triggered. The amount of times that PTSD is triggered is not the issue, and subsequent triggers do not alleviate the induced symptom. She cannot simply "get over it" by fighting with him on multiple occasions. The fact that she has this disorder is exemplified in her reaction. In my eyes, Metroid Other M proved how really strong Samus is, more so than any other Metroid game. For her to overcome this situation, is incredible. Here's the excerpt for you again:

The Interviewees are:

Darian Koehne – Former Army (rank withheld), suffers from PTSD

John M. Grohol, PsyD., founder and CEO of Psych Central.com

Q: I'd like you to watch the following video from a recent Videogame called "Metroid: Other M". (Clip was shown) The context of the video is that Samus, the woman in the red and orange armor, has fought and seemingly defeated the creature (Ridley) in the video on two past occasions and assumed he was dead. Her confrontations with Ridley all stem from it killing her family when she was a small child. As we see in the video, Samus appears to be horrified to see Ridley after years of assuming he was dead, and simply freezes. What are your thoughts on the video?

Koehne: That is very much so how PTSD works.... you daze out of it for long stretches and your brain seems to freeze and do its own thing or render you basically useless...

Dr. Grohol: Mental disorders like PTSD are recognized disorders of brain and behavior that have decades worth of research and are based upon thousands of peer-reviewed studies. It is no different than having a disease like diabetes or Parkinson's.

Q: This scene has caused a row amongst the gaming community. Some feel she has PTSD, and others say that she should be able to "get over it" as she has fought him before and won. Can one simply "get over" something if it causes PTSD?

Koehne: A story answers this for my point of view. I watched a man burn to death and pulled guard on his body so we could retrieve the remains and not let the insurgents disgrace the fallen soldier by dragging his body around the streets. To this day I have a problem with barbecues which used to be one of my favorite things to do.... I still do BBQ every now and then.... but things have changed!!

Dr. Grohol: If someone experience a trauma at an early age, such as having someone kill their family, then something like post-traumatic stress disorder (PTSD) is indeed a possible reaction. One does not simply "get over" a mental disorder because these are not choices we make in the first place. Who would consciously choose to be depressed, or to have PTSD? It's an absurd argument.

Q: How realistic would a situation like the above be, or being a work of fiction, was it handled incorrectly?

Koehne: That is a great depiction of PTSD... and just to think soldiers have to deal with that in real life fights...

Dr. Grohol: Someone who was in a situation where they had something to trigger a flashback, as what appears to occur in the video, could very possibly react in a similar manner -- frozen in place, being unable to act or react for a time. Flashbacks themselves can be traumatizing, and different people will experience and react to them differently. The reaction of the character in the video was consistent with the way some people might react to meeting -- once again -- a murderer they thought they had previously killed.

Q: In closing, how do you feel about videogames beginning to handle tough problems like PTSD?

Koehne: Video games are a great way to teach the public... PTSD is very sensitive but people need to know we have alot of young soldiers coming home and families need to know how to recognize it so they can not become a victim of the PTSD but rather help support through the issue... I wish they would take on teaching the younger public that some people are disfigured from war and you shouldnt go around talking about them under you breath... THANKS FOR BRINGING SOME LIGHT TO PTSD...

Dr. Grohol: I think that video games have great potential to help shed some light onto serious concerns, like PTSD. If they can foster debate and discussion like this about a serious mental illness like PTSD, then they've done a great job in helping to educate people about these kinds of concerns.

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kroumeli

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#5 kroumeli
Member since 2004 • 199 Posts
If you haven't yet please read IGN's recent articles on Metroid: Other M "Losing Samus (and Perspective) in Metroid: Other M" http://wii.ign.com/articles/112/1126392p1.html "Killing Samus" http://wii.ign.com/articles/112/1122068p1.html as I will be referencing these articles and presenting my thoughts on some of their comments. Let me just start by saying I have played all Metroid games and just finished Metroid Other M. It was amazing. The only complaint I have is It could have been more open ended, and not so linear but that is about it. So after finishing the game I started reading the articles and reviews from the press. I blindly buy Metroid games without seeing or hearing reviews and opinions because I am a big fan. I know this is not a good way to buy a video game, but I never want someone to influence my feel for a Metroid game. I want to be the one providing the final verdict. Let me tell you that IGN's articles really bothered me, because they both portrayed Metroid Other M in a very negative light and here is where I will break them down and provide another view. "Losing Samus (and Perspective) in Metroid: Other M" IGN - It auto-targets everything, and there is a cinematic dodge move that makes it possible to sidestep almost every attack in the game. There are some cinematic kills to make it feel like something new is happening but the action is a thin ghost of the punishing original. ME - It looks like you haven't played the original metroid? I am sorry but the gameplay here is just as deep. I am sorry but Metroid Prime for GC had auto-targeting and no one complains about that. How else would they have implemented a quasi 3-D game without auto targeting while retaining the classic Metroid and Super Metroid feel? They complain about this but do not offer how it should have been executed instead. IGN - She already was a solid character in the Prime games, one who emerged through interactive physicality that lent weight to the space melodrama. Sakamoto has taken out the human sensations from the gameplay and amplified the melodrama in cutscenes. It's a significant step backwards. ME - When did Metroid Prime ever explore Samus' inner thoughts? How can a "solid" character emerge from merely interacting with the environment? When I read novels I like the fact that I can go into a characters mind. This is exactly why most movies are worse when you see them rather than read them. The novel will usually allow the reader to fully understand what a character is thinking and spends needed time to do this. Samus' monologes shed light on her humanity and merely help build her character. IGN - Instead, Other M offers combat that indulges the campiest threads in Metroid's fabric, using its first-person mode for blowing up grates and going on pixel hunts to find a blood spatter or barely visible vent. Splitting the point of view spoils the environmental immersion, and makes the discovery of hidden items and pathways feel mechanical. ME - I don't know about you but the action focus was a good addition to the Metroid formula. I guess this just comes down to pure opinion but I know for one I couldn't put the game down because of this. I think this "pixel hunting" is an utter exaggeration. Come on, I was not in anyway detached from the game during these parts. There were only very few of these "pixel hunting" situations anyway. IGN - In the Prime games, the role of looking was central thematically and mechanically; it was how you found doors to open and how you intuited getting through a room. In the side-scrolling view, there's little to inspect. The path is always straight, and the obstacles are more reflexive than cognitive. ME - I agree on this one. "Killing Samus" IGN - "I felt that if I let my guard down I would easily be broken. Beyond that, I was scared." This self-conscious statement is one of the first that players hear spoken by Samus Aran, the ruthless bounty hunter and heroine of the classic Metroid series. In Metroid: Other M, the formerly silent character is given voice for the first time, a voice that goes against everything her character once stood for and backtracks on the trails she once blazed. ME - This auther obviously has not read the Metroid Manga! This is pure ignorance at its finest! http://metroid.wikia.com/wiki/Metroid:_Volume_1 http://metroid.wikia.com/wiki/Metroid:_Volume_2 Click on Volume 2 and read Chapter 8 and then talk! If Chapter 8 doesn't display her "weakness" I don't know what will! IGN - The new direction of Samus' character is completely out of left field. It's hard to reconcile the woman portrayed in Other M with the one who, in Super Metroid, lobbed missile after missile at Mother Brain's face, and afterward was still composed enough to hastily return to her ship before the planet exploded. ME - What new direction? This is the same Samus that is in the manga. Wow! IGN - Someone who is insecure about what a former employer thinks of her, gets hurt when called an outsider, has serious daddy issues, and even, at times, chokes in the face of fear. The duality of her character within Other M is confusing in and of itself, and only lends to the feeling that the Samus of the cinema scenes simply doesn't belong, and just plain isn't the woman I grew up idolizing. ME - Read the Manga! IGN - This is the same metroid she willingly gave up for study at the beginning of Super Metroid. In Other M, however, a creature that she is never previously portrayed as having any real attachment to becomes something of a maternal metaphor. In an irrationally overdramatic stupor, Samus loses all track of time after the baby's death. This maternal shift is completely out of the blue, as these feelings are never so much as hinted at in previous titles. ME - Excuse me but the attachment came after it save her life! If something saved your life I certainly think you would be indebted. She actually regrets handing over the baby to the Galactic Federation for studies. She says so in one of her monologues as well. IGN - The dynamic between Samus and her former commanding officer, Adam Malkovich, is also entirely unbefitting the bounty hunter who was once known for her independence. The reason behind her departure from Malkovich's command is shrouded in mystery and built up to be something of considerable significance. I was shocked at how anticlimactic the revelation turned out to be, not to mention how drenched the moment was in undue melodrama. Samus departs the Federation after questioning one of Malkovich's commands, and it seems the fact that she doubted him has caused her endless grief. Seriously, the entire incident that players wait most of the game to hear about solely amounts to Samus momentarily questioning her commanding officer's authority. ME - Actually if this fool read the Manga then he would understand how she received the powersuit and how she starting working with the Galactic Federation. She was technically a lone warrior before she joined the Galactic Federation. Wow! IGN - But this is only the tip of the subservient iceberg. Throughout Other M, and even up until the final, climactic scene, Samus follows Malkovich's orders to the point of absurd submissiveness. This is a stark contrast to how Samus was portrayed in the past. Even in Metroid: Fusion, in which she follows the directions of a computerized commanding officer, she clearly states at the game's outset that she dislikes taking orders. ME - She lost her parents. She saw Adam as her father. Who doesn't listen to their father? Many times you disobey him but in the end you end up regretting it because of the attachment. Samus is human. Even though she dislikes taking orders she only does so from Adam, and in some cases even defies him but is always regretful that she does. In Metroid: Other M she wanted to show her respect for him. Plus its called military protocol. You always obey your superior officer! IGN - She is also, at several points, fearful and irrational. After taking on the life of a solitary bounty hunter-and rising to acclaim as the toughest in the galaxy-Other M would have players believe that Samus would actually cower before a returning boss from a previous game. She is literally shown transforming into a helpless child, unable to move or protect herself. The same Samus who has killed countless bosses (this one included) without breaking a sweat is rendered fear-stricken, and this behavior is never given any justification or context. As Other M would have it, beneath the visor of the intergalactic hero is a scared, little girl. ME - This is called Post-Traumatic Stress Disorder or PTSD. I'm sorry but it is known that Samus has this. She is rendered useless in many cases because of it. It is mentioned in the Metroid Manga but of course this fool rants on and on. His ignorance is very annoying. Also read the following article that talks about real humans and the metroid manga along with experts in the field of PTSD. http://gamrfeed.vgchartz.com/story/81909/ptsd-or-weakness-real-experts-on-why-samus-didnt-shoot/ IGN - In Other M, I heard Samus speak for the first time, and I was devastated to find that my longtime friend wasn't the woman I thought she was. Someone who was once my favorite heroine, and an inspiration, was now a woman I wish had just kept her mouth shut. ME - Ironically you were only devastated by your own ignorance!
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kroumeli

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#6 kroumeli
Member since 2004 • 199 Posts

I hear ya! But if you liked Super Metroid I have a feeling this game will be on par if not better than that one (l'm willing to give Nintendo the benefit of the doubt). Personally, I also believe Metroid's story is much better than Halo's cliched story. And don't get me started on Halo and how they seemed to try and copy Samus' look and feel...but it's about time they gave Metroid a game that delved into its interesting and deep story. Playing Metroid is much more exciting when you know what drives Samus...her past.....read the Magna its worth a read, I kid you not you will look at Metroid in a whole different light afterwards.

[QUOTE="GabuEx"][QUOTE="kroumeli"]@Arc2012

You're not looking closely enough....it's actually right under her lip where is should be....go to www.metroid.com and watch the hi-res versionArc2012

Yup:

(Picutre)

And I have to say that I have the exact opposite reaction as Arc2012; the more I see of this game, the more it's shaping up to be what I always wanted from a Metroid game. Having read the manga, I always felt that her backstory was too interesting not to have any games devoted to it.

Yeah, you guys are right. I just remembered that in the leaked video when it showed older long haired Samus that that mole on her face stuck out like crazy for me and when it didn't immidiately jump out at me on this picture I thought it was gone altogether, but I see it now. (What a strange topic I brought up!)

I don't know. I'm trying to keep an open mind about the game, but I'm just not sure. When Prime came out, I wasn't sure at first either, but the more I saw the more I thought "Ok, this really works and is going to be great." With other M, I'm not getting that. Maybe its because I never read the Manga, or, that is to say, never cared enough about Samus' backstory to read the manga.

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#7 kroumeli
Member since 2004 • 199 Posts

Agreed! Nintendo has listened and given fans everything they have been wishing for. For example if there were no voice acting, people would be complaining. If there were no story people would be complaining. If there were no cutscenes people would be complaining. Nintendo fans are very picky and complain about everything, but we have to understand Nintendo is really trying to give us a GOY contender before the 2010 holidays! That's huge guys! Trust in Nintendo (looks at Metroid Prime as an example). Play the game first and then talk....but right now I agree so far the game is looking beautiful!

[QUOTE="kroumeli"]

@Arc2012

You're not looking closely enough....it's actually right under her lip where is should be....go to www.metroid.com and watch the hi-res version

GabuEx

Yup:

And I have to say that I have the exact opposite reaction as Arc2012; the more I see of this game, the more it's shaping up to be what I always wanted from a Metroid game. Having read the manga, I always felt that her backstory was too interesting not to have any games devoted to it.

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#8 kroumeli
Member since 2004 • 199 Posts

@Arc2012

You're not looking closely enough....it's actually right under her lip where is should be....go to www.metroid.com and watch the hi-res version

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#9 kroumeli
Member since 2004 • 199 Posts

I thought it was kind of a given that the action scenes were actual in-game action...Michael-Smith

I have seen people state they wanted to see real gameplay too....I guess I am the only one who thought that it may have been a CGI attempt at mimicing gameplay.......

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#10 kroumeli
Member since 2004 • 199 Posts

http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html

Most of the footage in the Metroid Other M trailer is most likely in game.....nintendo is never known to show footage of gameplay that is only composed of CGI.

- For example when Ridley drags Samus agains the wall her energy is reduced in real-time (1:10).

- Watch when she freezes, and then uses a missle, the missle count drops down by 1 (1:01)....this proves that their will be a combination of first person as well as third person views by the way

- Or watch when she charges and blasts her shot, the charge meter drops (1:04).

If that truly is in game footage, the wii is pretty damn powerful!!

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