ldonyo Blog
See, Complaining Can Get Good Results!
by ldonyo on Comments
Microsoft has caved on their change to Vista's licensing and will now allow unlimited transfers, rather than the one they had originally published in the Vista EULA. This change doesn't change my mind about sticking with XP for as long as possible, but it does show that Microsoft actually pays attention to the PC enthusiast community, at least when that community complains loud enough. Microsoft has also decided to allow security software makers access to Vista's kernel, which ought to keep Microsoft out of court until next February or so. That's just a guess on my part, nothing more.
Just to be on the safe side, I'm working on finding a Linux platform that will allow me to play my Windows games without turning them into slide shows. Cedega, which requires a $5/month subscription to get the latest updates, looks promising as the Windows emulation layer and Kubuntu was suggested as the Linux distro I go with in my quest to game Windows-free. I haven't gotten much further than that just yet, but I will. If I can make games like F.E.A.R. and Oblivion playable under Linux, I just might see about moving everything else over.
No More EA for Me
by ldonyo on Comments
Microsoft to allow one Vista transfer under new license
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Games and Government
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Console vs. PC Gaming
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What an RPG is to me
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Musings of a 40+ Gamer
by ldonyo on Comments
I've been playing games on computers and/or computing devices since 1979. no, I don't mean the original Atari console, which didn't have a number after the name when it first came out, Colecovision, Intellivision or Pong. The first computing device I ever gamed on was the Timex/Sinclair computer. 'Gamed' might be a bit strong, as I had to type in the code for whatever I wanted to play before I could play it. It wasn't the greatest entertainment in the world, but it was a lot of fun. It also gave me a sense of accomplishment every time I finished typing in the code for a game and was then able to play it. I didn't write the code from scratch, I had a book to type from. Still, this is what led me into a career in I.T. and a life-long love of gaming.
I've seen a lot of changes in games over the years. Most of them good, some not so good. The changes in graphics have been amazing, particularly in the last 10 years. The changes in sound quality have also been pretty spectacular, especially to someone who grew up with games that sounded a lot like R2D2! Let's face it, the technology that powers games today was completely unimaginable when I got out of high school in 1982.
One of the things I find myself wishing for from the 'old days' of gaming is the gameplay itself. I mean, since the graphics weren't all that great and there was only the PC speaker to make sounds with, there had to be a reason people played computer games back then, right? Well, there was; it was the way the games played and the stories behind the games that sucked you in and drove you to keep playing until you finally saw how everything turned out in the end. I can't count the number of 15-hour+ sessions of the old SSI D&D Gold Box games I played during the 80s.
Today's games, on the other hand, seem to be all about the graphics, the physics, or who wrote the score of the game, anything other than the real guts of the game itself! Why is it that HDR lighting gets more press than a control scheme that won't cause you to have carpal tunnel syndrome in a single weekend's play? Why do body counts seem to be all the rage while a game with a great plot goes straight to the bargain bin and the developer ends up closing down?
I don't have the answers to any of those questions. They're just things I wonder sometimes while I'm reloading a previous save to see if I can grab that last clip of ammo to dust the baddies before I get dusted yet again. That's when I'll be able to take a break and take some aspirin for the pain in my mouse hand.
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