Actually making a jrpg much harder then freebased western RPG.
The cinematics must be synced, and when loading resources from story to battlefield transition can create serious problems when using today's shaders then those of the past were designed purely to meet the limitations hardware was limited to.
Having a battlestars like Star ocean 4 or 3 dynamic(or I like to refer to as djrpg where there is no turn based, but dynamic based environment meets perfectly as each attack isn't necessary when meeting attack damage.
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