Welcome to Blur Lines, a periodic column I write here in my GameSpot journal devoted to the world of racing games.
Talk about the link between video games and violent behavior and I'll barely bat an eyelash. Oh God, it's just so boring. It's one of those polarizing subjects that has been done and redone to death by both the mainstream and gaming media. When folks start disparaging driving games, however, well... it's time for me to roll up my sleeves. Two recent studies reported here at GameSpot have identified a purported link between video games and reckless driving. The first was the result of a joint study by the Allianz Center for Technology and Munich's Ludwig-Maximillians University; the second was a study by the British driving institution BSM.
I did some brief scouring of the Internet, looking for the actual texts of the studies themselves, but couldn't come up with anything. I'd really like to give both a read, to see not only the methodology for their research but also the conclusions as stated by the researchers involved (as opposed to those reported by the media). I'm guessing the results aren't necessarily as simple as has been reported.
The first thing that comes to mind when I read about these sociological studies of the impact of video games are the difference between correlation and causality. That the two pieces of information in these studies--racing games and reckless driving--might be correlated doesn't necessarily imply that one follows the other. In other words, the same kind of people who like to drive fast might also like to play racing games, but it doesn't necessarily mean that racing games actually cause people to go out and drive like drunken stuntmen.
For instance, the Allianz study was quoted as saying, "…the racing game players 'reported more thoughts and feelings associated with risk-taking than the others.'" Thoughts and feelings, of course, are a far field from hopping in the car and going Carmageddon on the open road.
To be fair, the BSM study seems a bit more clear-cut in its findings, stating that, "A survey showed that more than a third of 1,000 subjects polled are more likely to push the gas a little harder after playing a racing game, and 27 percent of drivers aged 16 to 24 'admitted more risk-taking on the road after a gaming session.'" That reads to me like a pretty clear-cut indictment of the genre. As before, though, there's some distance to travel between "thoughts and feelings associated with risk-taking" and its gruesome consequences on the open road. A more reliable study--and one that actually might lend more credibility to the criticism of racing games--might take the next step and see how many of those subjects admitting to "risky" behavior actually got into traffic accidents or earned traffic fines.
Which, of course, is a much more ambitious kind of study. Until someone can say definitively that playing Forza 2 is going to cause players to go out and sideswipe crosswalks full of second graders, I'll err on the side of the same BSM study participants who reported that driving games actually help improve real on-the-road performance.
As with the video game violence brouhaha, we'll probably never hear the final word on this. There are too many variables and too many exceptions to make blanket "cause and effect" statements like these with any degree of accuracy. Well, except for this one: Racing games may or may not cause fast driving but fast driving almost certainly caused racing games.
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