Pretty damn good. But the screens with Motion Blur aren't in-game... just replays.
I wish the game itself had motion blur all the time... or the option to have it or not!
Rikusaki
Adding motion blur reduces the frame rate to 30 FPS.
Polyphony wants the race to run at 60 FPS in 1080p.
The replays only run at 30 FPS because of the added effects.
So you admit replays don't graphically = ingame? because alot of cows think they are. I personally think the replay pics look far better which is hardly surprising.
Nvidias awesome, and console fanboys, don't act like this is old news to you, alot of you go on about how awesome GT5 looks and that it couldn't be done on PC, and how Killzone 2 will match the e3 pre-rendered trailer, lol, you guys are funny.
I completely disagree, the controllers are just to slow and 30FPS is not enough for even a slow pace FPS, also the guys a dev, hes bring a game out on a console, what the **** do you think hes gonna say? consoles suck for fps????
Lol at cows thinking replay=gameplay, alot of them just don't seem to understand that there are afew major differences between you actually playing the game, and you watching yourself play the game through replay, we all no that the replays are rendered in real-time, obviously the race isn't recorded and played back as a video, it is all saved as game code and rendered in real time. But A.I is not needed in replays, this is a major work load of the cpu not needing to process the A.I, so effects are ADDED to the replay to make it look more smooth, realistic........better. these two screenshots, one of replay (top) and one of gameplay clearly show the effects added to the replay, most noticeable is blur, this makes the game look more smooth and realistic, Anti Aliasing has clearly being added and depth of field, all these effects together makes the replays looks a whole lot better than gameplay, which these screenshots prove.
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