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#10 mojojojojojojoo
Member since 2009 • 70 Posts
I remember reading with current hardware if you add 2 or 3 large radius dynamic lightsources to map unreal engine 3 performance will take a dump. They didnt mention how large of radius the lightsources would be to cause that though, but i guess would be like having a map with 3 suns casting dynamic shadows all at once lol.